in glx rather than the one defined in xproto, use type="glx:PIXMAP" rather
than type="PIXMAP".
-Note: Most of the below may optionally contain an enum, altenum, or mask
+Note: Most of the below may optionally contain an enum, altenum, mask or altmask
attribute, which follows the above rules for "type". "enum" is an exhaustive
enum; the value is restricted to one of the constants named in the enum.
"altenum" may be one of the values contained in the enum, but it need not be.
-"mask" refers to an enum to be used as a bitmask.
+"mask" refers to an exhaustive enum to be used as a bitmask.
+"altmask" may be a mask from the referred enum, but it need not be.
<pad bytes="integer" />
<xsd:attribute name="enum" type="xsd:string" use="optional" />
<xsd:attribute name="altenum" type="xsd:string" use="optional" />
<xsd:attribute name="mask" type="xsd:string" use="optional" />
+ <xsd:attribute name="altmask" type="xsd:string" use="optional" />
</xsd:complexType>
<!-- case expression -->