Remove some stray padding from an XInput request.
[free-sw/xcb/proto] / src / glx.xml
index feaffce..ae5c0ac 100644 (file)
@@ -201,26 +201,26 @@ The patch that fixed this server bug in X.org CVS is here:
 
        <!-- Enum for CopyContext: mask -->
        <enum name="GC">
-               <item name="GL_CURRENT_BIT"><value>0x00000001</value></item>
-               <item name="GL_POINT_BIT"><value>0x00000002</value></item>
-               <item name="GL_LINE_BIT"><value>0x00000004</value></item>
-               <item name="GL_POLYGON_BIT"><value>0x00000008</value></item>
-               <item name="GL_POLYGON_STIPPLE_BIT"><value>0x00000010</value></item>
-               <item name="GL_PIXEL_MODE_BIT"><value>0x00000020</value></item>
-               <item name="GL_LIGHTING_BIT"><value>0x00000040</value></item>
-               <item name="GL_FOG_BIT"><value>0x00000080</value></item>
-               <item name="GL_DEPTH_BUFFER_BIT"><value>0x00000100</value></item>
-               <item name="GL_ACCUM_BUFFER_BIT"><value>0x00000200</value></item>
-               <item name="GL_STENCIL_BUFFER_BIT"><value>0x00000400</value></item>
-               <item name="GL_VIEWPORT_BIT"><value>0x00000800</value></item>
-               <item name="GL_TRANSFORM_BIT"><value>0x00001000</value></item>
-               <item name="GL_ENABLE_BIT"><value>0x00002000</value></item>
-               <item name="GL_COLOR_BUFFER_BIT"><value>0x00004000</value></item>
-               <item name="GL_HINT_BIT"><value>0x00008000</value></item>
-               <item name="GL_EVAL_BIT"><value>0x00010000</value></item>
-               <item name="GL_LIST_BIT"><value>0x00020000</value></item>
-               <item name="GL_TEXTURE_BIT"><value>0x00040000</value></item>
-               <item name="GL_SCISSOR_BIT"><value>0x00080000</value></item>
+               <item name="GL_CURRENT_BIT"><bit>0</bit></item>
+               <item name="GL_POINT_BIT"><bit>1</bit></item>
+               <item name="GL_LINE_BIT"><bit>2</bit></item>
+               <item name="GL_POLYGON_BIT"><bit>3</bit></item>
+               <item name="GL_POLYGON_STIPPLE_BIT"><bit>4</bit></item>
+               <item name="GL_PIXEL_MODE_BIT"><bit>5</bit></item>
+               <item name="GL_LIGHTING_BIT"><bit>6</bit></item>
+               <item name="GL_FOG_BIT"><bit>7</bit></item>
+               <item name="GL_DEPTH_BUFFER_BIT"><bit>8</bit></item>
+               <item name="GL_ACCUM_BUFFER_BIT"><bit>9</bit></item>
+               <item name="GL_STENCIL_BUFFER_BIT"><bit>10</bit></item>
+               <item name="GL_VIEWPORT_BIT"><bit>11</bit></item>
+               <item name="GL_TRANSFORM_BIT"><bit>12</bit></item>
+               <item name="GL_ENABLE_BIT"><bit>13</bit></item>
+               <item name="GL_COLOR_BUFFER_BIT"><bit>14</bit></item>
+               <item name="GL_HINT_BIT"><bit>15</bit></item>
+               <item name="GL_EVAL_BIT"><bit>16</bit></item>
+               <item name="GL_LIST_BIT"><bit>17</bit></item>
+               <item name="GL_TEXTURE_BIT"><bit>18</bit></item>
+               <item name="GL_SCISSOR_BIT"><bit>19</bit></item>
                <item name="GL_ALL_ATTRIB_BITS"><value>0x000ffffff</value></item>
        </enum>