<xidtype name="FBCONFIG" />
<union name="DRAWABLE">
- <field type="xcb_types:WINDOW" name="window" />
+ <field type="xproto:WINDOW" name="window" />
<field type="PBUFFER" name="glx_pbuffer" />
<field type="glx:PIXMAP" name="glx_pixmap" />
<field type="glx:WINDOW" name="glx_window" />
<!-- Enum for CopyContext: mask -->
<enum name="GC">
- <item name="_GL_CURRENT_BIT"><value>0x00000001</value></item>
- <item name="_GL_POINT_BIT"><value>0x00000002</value></item>
- <item name="_GL_LINE_BIT"><value>0x00000004</value></item>
- <item name="_GL_POLYGON_BIT"><value>0x00000008</value></item>
- <item name="_GL_POLYGON_STIPPLE_BIT"><value>0x00000010</value></item>
- <item name="_GL_PIXEL_MODE_BIT"><value>0x00000020</value></item>
- <item name="_GL_LIGHTING_BIT"><value>0x00000040</value></item>
- <item name="_GL_FOG_BIT"><value>0x00000080</value></item>
- <item name="_GL_DEPTH_BUFFER_BIT"><value>0x00000100</value></item>
- <item name="_GL_ACCUM_BUFFER_BIT"><value>0x00000200</value></item>
- <item name="_GL_STENCIL_BUFFER_BIT"><value>0x00000400</value></item>
- <item name="_GL_VIEWPORT_BIT"><value>0x00000800</value></item>
- <item name="_GL_TRANSFORM_BIT"><value>0x00001000</value></item>
- <item name="_GL_ENABLE_BIT"><value>0x00002000</value></item>
- <item name="_GL_COLOR_BUFFER_BIT"><value>0x00004000</value></item>
- <item name="_GL_HINT_BIT"><value>0x00008000</value></item>
- <item name="_GL_EVAL_BIT"><value>0x00010000</value></item>
- <item name="_GL_LIST_BIT"><value>0x00020000</value></item>
- <item name="_GL_TEXTURE_BIT"><value>0x00040000</value></item>
- <item name="_GL_SCISSOR_BIT"><value>0x00080000</value></item>
- <item name="_GL_ALL_ATTRIB_BITS"><value>0x000ffffff</value></item>
+ <item name="GL_CURRENT_BIT"><value>0x00000001</value></item>
+ <item name="GL_POINT_BIT"><value>0x00000002</value></item>
+ <item name="GL_LINE_BIT"><value>0x00000004</value></item>
+ <item name="GL_POLYGON_BIT"><value>0x00000008</value></item>
+ <item name="GL_POLYGON_STIPPLE_BIT"><value>0x00000010</value></item>
+ <item name="GL_PIXEL_MODE_BIT"><value>0x00000020</value></item>
+ <item name="GL_LIGHTING_BIT"><value>0x00000040</value></item>
+ <item name="GL_FOG_BIT"><value>0x00000080</value></item>
+ <item name="GL_DEPTH_BUFFER_BIT"><value>0x00000100</value></item>
+ <item name="GL_ACCUM_BUFFER_BIT"><value>0x00000200</value></item>
+ <item name="GL_STENCIL_BUFFER_BIT"><value>0x00000400</value></item>
+ <item name="GL_VIEWPORT_BIT"><value>0x00000800</value></item>
+ <item name="GL_TRANSFORM_BIT"><value>0x00001000</value></item>
+ <item name="GL_ENABLE_BIT"><value>0x00002000</value></item>
+ <item name="GL_COLOR_BUFFER_BIT"><value>0x00004000</value></item>
+ <item name="GL_HINT_BIT"><value>0x00008000</value></item>
+ <item name="GL_EVAL_BIT"><value>0x00010000</value></item>
+ <item name="GL_LIST_BIT"><value>0x00020000</value></item>
+ <item name="GL_TEXTURE_BIT"><value>0x00040000</value></item>
+ <item name="GL_SCISSOR_BIT"><value>0x00080000</value></item>
+ <item name="GL_ALL_ATTRIB_BITS"><value>0x000ffffff</value></item>
</enum>
<request name="SwapBuffers" opcode="11">
<request name="CreateGLXPixmap" opcode="13">
<field type="CARD32" name="screen" />
<field type="VISUALID" name="visual" />
- <field type="xcb_types:PIXMAP" name="pixmap" />
+ <field type="xproto:PIXMAP" name="pixmap" />
<field type="glx:PIXMAP" name="glx_pixmap" />
</request>
<reply>
<pad bytes="1" />
<field type="CARD32" name="num_visuals" />
- <field type="CARD32" name="num_props" />
- <pad bytes="16" />
- <valueparam value-mask-type="CARD32"
- value-mask-name="value_mask"
- value-list-name="value_list" />
+ <field type="CARD32" name="num_properties" />
+ <pad bytes="16" />
+ <list type="CARD32" name="property_list" />
</reply>
</request>
<pad bytes="1" />
<field type="CARD32" name="num_FB_configs" />
<field type="CARD32" name="num_properties" />
- <pad bytes="16" />
+ <pad bytes="16" />
+ <!--
<valueparam value-mask-type="CARD32"
value-mask-name="value_mask"
- value-list-name="value_list" />
+ value-list-name="value_list" />
+ -->
+ <list type="CARD32" name="property_list" />
</reply>
</request>
<request name="CreatePixmap" opcode="22">
<field type="CARD32" name="screen" />
<field type="CARD32" name="fbconfig" />
- <field type="xcb_types:PIXMAP" name="pixmap" />
+ <field type="xproto:PIXMAP" name="pixmap" />
<field type="glx:PIXMAP" name="glx_pixmap" />
<field type="CARD32" name="num_attribs" />
</request>
<request name="CreateWindow" opcode="31">
<field type="SCREEN" name="screen" />
<field type="FBCONFIG" name="fbconfig" />
- <field type="xcb_types:WINDOW" name="window" />
+ <field type="xproto:WINDOW" name="window" />
<field type="glx:WINDOW" name="glx_window" />
<field type="CARD32" name="num_attribs" />
<valueparam value-mask-type="CARD32"
</request>
<enum name="RM">
- <item name="_GL_RENDER"><value>0x1C00</value></item>
- <item name="_GL_FEEDBACK"><value>0x1C01</value></item>
- <item name="_GL_SELECT"><value>0x1C02</value></item>
+ <item name="GL_RENDER"><value>0x1C00</value></item>
+ <item name="GL_FEEDBACK"><value>0x1C01</value></item>
+ <item name="GL_SELECT"><value>0x1C02</value></item>
</enum>
<request name="Finish" opcode="108">