Oops. keithp told me to forget about videmode.
[free-sw/xcb/proto] / src / extensions / glx.xml
index 2e22c77..5f8b5e6 100644 (file)
@@ -47,18 +47,20 @@ The patch that fixed this server bug in X.org CVS is here:
 <xcb header="glx" extension-xname="GLX" extension-name="Glx">
        <!-- target support: 1.3 -->
 
+       <import>xproto</import>
+
        <xidtype name="PIXMAP" />
        <xidtype name="CONTEXT" />
        <xidtype name="PBUFFER" />
        <xidtype name="WINDOW" />
         <xidtype name="FBCONFIG" />
 
-        <union name="DRAWABLE">
-            <field type="xproto:WINDOW" name="window" />
-            <field type="PBUFFER" name="glx_pbuffer" />
-            <field type="glx:PIXMAP" name="glx_pixmap" />
-            <field type="glx:WINDOW" name="glx_window" />
-        </union>
+        <xidunion name="DRAWABLE">
+            <type>xproto:WINDOW</type>
+            <type>PBUFFER</type>
+            <type>glx:PIXMAP</type>
+            <type>glx:WINDOW</type>
+        </xidunion>
 
        <typedef oldname="float" newname="FLOAT32" />
        <typedef oldname="double" newname="FLOAT64" />
@@ -198,27 +200,27 @@ The patch that fixed this server bug in X.org CVS is here:
 
        <!-- Enum for CopyContext: mask -->
        <enum name="GC">
-               <item name="_GL_CURRENT_BIT"><value>0x00000001</value></item>
-               <item name="_GL_POINT_BIT"><value>0x00000002</value></item>
-               <item name="_GL_LINE_BIT"><value>0x00000004</value></item>
-               <item name="_GL_POLYGON_BIT"><value>0x00000008</value></item>
-               <item name="_GL_POLYGON_STIPPLE_BIT"><value>0x00000010</value></item>
-               <item name="_GL_PIXEL_MODE_BIT"><value>0x00000020</value></item>
-               <item name="_GL_LIGHTING_BIT"><value>0x00000040</value></item>
-               <item name="_GL_FOG_BIT"><value>0x00000080</value></item>
-               <item name="_GL_DEPTH_BUFFER_BIT"><value>0x00000100</value></item>
-               <item name="_GL_ACCUM_BUFFER_BIT"><value>0x00000200</value></item>
-               <item name="_GL_STENCIL_BUFFER_BIT"><value>0x00000400</value></item>
-               <item name="_GL_VIEWPORT_BIT"><value>0x00000800</value></item>
-               <item name="_GL_TRANSFORM_BIT"><value>0x00001000</value></item>
-               <item name="_GL_ENABLE_BIT"><value>0x00002000</value></item>
-               <item name="_GL_COLOR_BUFFER_BIT"><value>0x00004000</value></item>
-               <item name="_GL_HINT_BIT"><value>0x00008000</value></item>
-               <item name="_GL_EVAL_BIT"><value>0x00010000</value></item>
-               <item name="_GL_LIST_BIT"><value>0x00020000</value></item>
-               <item name="_GL_TEXTURE_BIT"><value>0x00040000</value></item>
-               <item name="_GL_SCISSOR_BIT"><value>0x00080000</value></item>
-               <item name="_GL_ALL_ATTRIB_BITS"><value>0x000ffffff</value></item>
+               <item name="GL_CURRENT_BIT"><value>0x00000001</value></item>
+               <item name="GL_POINT_BIT"><value>0x00000002</value></item>
+               <item name="GL_LINE_BIT"><value>0x00000004</value></item>
+               <item name="GL_POLYGON_BIT"><value>0x00000008</value></item>
+               <item name="GL_POLYGON_STIPPLE_BIT"><value>0x00000010</value></item>
+               <item name="GL_PIXEL_MODE_BIT"><value>0x00000020</value></item>
+               <item name="GL_LIGHTING_BIT"><value>0x00000040</value></item>
+               <item name="GL_FOG_BIT"><value>0x00000080</value></item>
+               <item name="GL_DEPTH_BUFFER_BIT"><value>0x00000100</value></item>
+               <item name="GL_ACCUM_BUFFER_BIT"><value>0x00000200</value></item>
+               <item name="GL_STENCIL_BUFFER_BIT"><value>0x00000400</value></item>
+               <item name="GL_VIEWPORT_BIT"><value>0x00000800</value></item>
+               <item name="GL_TRANSFORM_BIT"><value>0x00001000</value></item>
+               <item name="GL_ENABLE_BIT"><value>0x00002000</value></item>
+               <item name="GL_COLOR_BUFFER_BIT"><value>0x00004000</value></item>
+               <item name="GL_HINT_BIT"><value>0x00008000</value></item>
+               <item name="GL_EVAL_BIT"><value>0x00010000</value></item>
+               <item name="GL_LIST_BIT"><value>0x00020000</value></item>
+               <item name="GL_TEXTURE_BIT"><value>0x00040000</value></item>
+               <item name="GL_SCISSOR_BIT"><value>0x00080000</value></item>
+               <item name="GL_ALL_ATTRIB_BITS"><value>0x000ffffff</value></item>
        </enum>
 
        <request name="SwapBuffers" opcode="11">
@@ -491,9 +493,9 @@ The patch that fixed this server bug in X.org CVS is here:
        </request>
 
        <enum name="RM">
-               <item name="_GL_RENDER"><value>0x1C00</value></item>
-               <item name="_GL_FEEDBACK"><value>0x1C01</value></item>
-               <item name="_GL_SELECT"><value>0x1C02</value></item>
+               <item name="GL_RENDER"><value>0x1C00</value></item>
+               <item name="GL_FEEDBACK"><value>0x1C01</value></item>
+               <item name="GL_SELECT"><value>0x1C02</value></item>
        </enum>
 
        <request name="Finish" opcode="108">