Basic Graphics Programming With The XCB Library
  1. Introduction
  2. The client and server model of the X window system
  3. GUI programming: the asynchronous model
  4. Basic XCB notions
    1. The X Connection
    2. Requests and replies: the Xlib killers
    3. The Graphics Context
    4. Object handles
    5. Memory allocation for XCB structures
    6. Events
  5. Using XCB-based programs
    1. Installation of XCB
    2. Compiling XCB-based programs
  6. Opening and closing the connection to an X server
  7. Checking basic information about a connection
  8. Creating a basic window - the "hello world" program
  9. Drawing in a window
    1. Allocating a Graphics Context
    2. Changing the attributes of a Graphics Context
    3. Drawing primitives: point, line, box, circle,...
  10. X Events
    1. Registering for event types using event masks
    2. Receiving events: writing the events loop
    3. Expose events
    4. Getting user input
      1. Mouse button press and release events
      2. Mouse movement events
      3. Mouse pointer enter and leave events
      4. The keyboard focus
      5. Keyboard press and release events
    5. X events: a complete example
  11. Handling text and fonts
    1. The Font structure
    2. Loading a Font
    3. Assigning a Font to a Graphic Context
    4. Drawing text in a window
  12. Windows hierarchy
    1. Root, parent and child windows
    2. Events propagation
  13. Interacting with the window manager
    1. Window properties
    2. Setting the window name and icon name
    3. Setting preferred window size(s)
    4. Setting miscellaneous window manager hints
    5. Setting an application's icon
  14. Simple window operations
    1. Mapping and un-mapping a window
    2. Configuring a window
    3. Moving a window around the screen
    4. Resizing a window
    5. Changing windows stacking order: raise and lower
    6. Iconifying and de-iconifying a window
    7. Getting informations about a window
  15. Using colors to paint the rainbow
    1. Color maps
    2. Allocating and freeing Color Maps
    3. Allocating and freeing a color entry
    4. Drawing with a color
  16. X Bitmaps and Pixmaps
    1. What is a X Bitmap ? An X Pixmap ?
    2. Loading a bitmap from a file
    3. Drawing a bitmap in a window
    4. Creating a pixmap
    5. Drawing a pixmap in a window
    6. Freeing a pixmap
  17. Messing with the mouse cursor
    1. Creating and destroying a mouse cursor
    2. Setting a window's mouse cursor
  18. Translation of basic Xlib functions and macros
    1. Members of the Display structure
      1. ConnectionNumber
      2. DefaultScreen
      3. QLength
      4. ScreenCount
      5. ServerVendor
      6. ProtocolVersion
      7. ProtocolRevision
      8. VendorRelease
      9. DisplayString
      10. BitmapUnit
      11. BitmapBitOrder
      12. BitmapPad
      13. ImageByteOrder
    2. ScreenOfDisplay related functions
      1. ScreenOfDisplay
      2. DefaultScreenOfDisplay
      3. RootWindow / RootWindowOfScreen
      4. DefaultRootWindow
      5. DefaultVisual / DefaultVisualOfScreen
      6. DefaultGC / DefaultGCOfScreen
      7. BlackPixel / BlackPixelOfScreen
      8. WhitePixel / WhitePixelOfScreen
      9. DisplayWidth / WidthOfScreen
      10. DisplayHeight / HeightOfScreen
      11. DisplayWidthMM / WidthMMOfScreen
      12. DisplayHeightMM / HeightMMOfScreen
      13. DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen
      14. DefaultColormap / DefaultColormapOfScreen
      15. MinCmapsOfScreen
      16. MaxCmapsOfScreen
      17. DoesSaveUnders
      18. DoesBackingStore
      19. EventMaskOfScreen
    3. Miscellaneaous macros
      1. DisplayOfScreen
      2. DisplayCells / CellsOfScreen
  1. Introduction

    This tutorial is based on the Xlib Tutorial written by Guy Keren. The author allowed me to take some parts of his text, mainly the text which deals with the X Windows generality.

    This tutorial is intended to people who want to start to program with the XCB library. keep in mind that XCB, like the Xlib library, isn't what post programmers wanting to write X applications are looking for. They should use a much higher level GUI toolkit like Motif, LessTiff, GTK, QT or EWL, or use Cairo. However, we need to start somewhere. More than this, knowing how things work down below is never a bad idea.

    After reading this tutorial, one should be able to write very simple graphical programs, but not programs with descent user interfaces. For such programs, one of the previously mentioned library should be used.

    But what is XCB? Xlib has been the standard C binding for the X Window System protocol for many years now. It is an excellent piece of work, but there are applications for which it is not ideal, for example

    • Small platforms: Xlib is a large piece of code, and it's difficult to make it smaller
    • Latency hiding: Xlib requests requiring a reply are effectively synchronous: they block until the reply appears, whether the result is needed immediately or not.
    • Direct access to the protocol: Xlib does quite a bit of caching, layering, and similar optimizations. While this is normally a feature, it makes it difficult to simply emit specified X protocol requests and process specific responses.
    • Threaded applications: While Xlib does attempt to support multithreading, the API makes this difficult and error-prone.
    • New extensions: The Xlib infrastructure provides limited support for the new creation of X extension client side code.

    For these reasons, among others, XCB, an X C binding, has been designed to solve the above problems and thus provide a base for

    • Toolkit implementation.
    • Direct protocol-level programming.
    • Lightweight emulation of commonly used portions of the Xlib API (in progress)

  2. The client and server model of the X window system

    The X Window System was developed with one major goal: flexibility. The idea was that the way things look is one thing, but the way things work is another matter. Thus, the lower levels provide the tools required to draw windows, handle user input, allow drawing graphics using colors (or black and white screens), etc. To this point, a decision was made to separate the system into two parts. A client that decides what to do, and a server that actually draws on the screen and reads user input in order to send it to the client for processing.

    This model is the complete opposite of what is used to when dealing with clients and servers. In our case, the user seats near the machine controlled by the server, while the client might be running on a remote machine. The server controls the screens, mouse and keyboard. A client may connect to the server, request that it draws a window (or several windows), and ask the server to send it any input the user sends to these windows. Thus, several clients may connect to a single X server (one might be running an mail software, one running a WWW browser, etc). When input is sent by the user to some window, the server sends a message to the client controlling this window for processing. The client decides what to do with this input, and sends the server requests for drawing in the window.

    The whole session is carried out using the X message protocol. This protocol was originally carried over the TCP/IP protocol suite, allowing the client to run on any machine connected to the same network that the server is. Later on, the X servers were extended to allow clients running on the local machine with more optimized access to the server (note that an X protocol message may be several hundreds of KB in size), such as using shared memory, or using Unix domain sockets (a method for creating a logical channel on a Unix system between two processes).

  3. GUI programming: the asynchronous model

    Unlike conventional computer programs, that carry some serial nature, a GUI program usually uses an asynchronous programming model, also known as "event-driven programming". This means that that program mostly sits idle, waiting for events sent by the X server, and then acts upon these events. An event may say "The user pressed the 1st button mouse in spot (x,y)", or "The window you control needs to be redrawn". In order for the program to be responsive to the user input, as well as to refresh requests, it needs to handle each event in a rather short period of time (e.g. less that 200 milliseconds, as a rule of thumb).

    This also implies that the program may not perform operations that might take a long time while handling an event (such as opening a network connection to some remote server, or connecting to a database server, or even performing a long file copy operation). Instead, it needs to perform all these operations in an asynchronous manner. This may be done by using various asynchronous models to perform the longish operations, or by performing them in a different process or thread.

    So the way a GUI program looks is something like that:

    1. Perform initialization routines.
    2. Connect to the X server.
    3. Perform X-related initialization.
    4. While not finished:
      1. Receive the next event from the X server.
      2. Handle the event, possibly sending various drawing requests to the X server.
      3. If the event was a quit message, exit the loop.
    5. Close down the connection to the X server.
    6. Perform cleanup operations.

  4. Basic XCB notions

    XCB has been created to eliminate the needs of programs to actually implement the X protocol layer. This library gives a program a very low-level access to any X server. Since the protocol is standardized, a client using any implementation of XCB may talk with any X server (the same occurs for Xlib, of course). We now give a brief description of the basic XCB notions. They will be detailed later.

    1. The X Connection

      The major notion of using XCB is the X Connection. This is a structure representing the connection we have open with a given X server. It hides a queue of messages coming from the server, and a queue of pending requests that our client intends to send to the server. In XCB, this structure is named 'XCBConnection'. When we open a connection to an X server, the library returns a pointer to such a structure. Later, we supply this pointer to any XCB function that should send messages to the X server or receive messages from this server.

    2. Requests and replies: the Xlib killers

      To ask informations to the X server, we have to make a request and ask for a reply. With Xlib, these two tasks are automatically done: Xlib locks the system, sends a request, waits for a reply from the X server and unlocks. This is annoying, especially if one makes a lot of requests to the X server. Indeed, Xlib has to wait for the end of a reply before asking for the next request (because of the locks that Xlib sends). For example, here is a time-line of N=4 requests/replies with Xlib, with a round-trip latency T_round_trip that is 5 times long as the time required to write or read a request/reply (T_write/T_read):

        W-----RW-----RW-----RW-----R
      
      • W: Writing request
      • -: Stalled, waiting for data
      • R: Reading reply

      The total time is N * (T_write + T_round_trip + T_read).

      With XCB, we can suppress most of the round-trips as the requests and the replies are not locked. We usually send a request, then XCB returns to us a cookie, which is an identifier. Then, later, we ask for a reply using this cookie and XCB returns a pointer to that reply. Hence, with XCB, we can send a lot of requests, and later in the program, ask for all the replies when we need them. Here is the time-line for 4 requests/replies when we use this property of XCB:

        WWWW--RRRR
      

      The total time is N * T_write + max (0, T_round_trip - (N-1) * T_write) + N * T_read. Which can be considerably faster than all those Xlib round-trips.

      Here is a program that computes the time to create 500 atoms with Xlib and XCB. It shows the Xlib way, the bad XCB way (which is similar to Xlib) and the good XCB way. On my computer, XCB is 25 times faster than Xlib.

      #include <stdlib.h>
      #include <stdio.h>
      #include <string.h>
      #include <sys/time.h>
      
      #include <X11/XCB/xcb.h>
      
      #include <X11/Xlib.h>
      
      double
      get_time(void)
      {
        struct timeval timev;
        
        gettimeofday(&timev, NULL);
      
        return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
      }
      
      int
      main ()
      {
        XCBConnection       *c;
        XCBATOM             *atoms;
        XCBInternAtomCookie *cs;
        char               **names;
        int                  count;
        int                  i;
        double               start;
        double               end;
        double               diff;
      
        /* Xlib */
        Display *disp;
        Atom    *atoms_x;
        double   diff_x;
      
        c = XCBConnectBasic ();
      
        count = 500;
        atoms = (XCBATOM *)malloc (count * sizeof (atoms));
        names = (char **)malloc (count * sizeof (char *));
      
        /* init names */
        for (i = 0; i < count; ++i)
          {
            char buf[100];
      
            sprintf (buf, "NAME%d", i);
            names[i] = strdup (buf);
          }
      
        /* bad use */
        start = get_time ();
      
        for (i = 0; i < count; ++i)
          atoms[i] = XCBInternAtomReply (c, 
                                         XCBInternAtom (c,
                                                        0,
                                                        strlen(names[i]),
                                                        names[i]),
                                         NULL)->atom;
      
        end = get_time ();
        diff = end - start;
        printf ("bad use time  : %f\n", diff);
      
        /* good use */
        start = get_time ();
      
        cs = (XCBInternAtomCookie *) malloc (count * sizeof(XCBInternAtomCookie));
        for(i = 0; i < count; ++i)
          cs[i] = XCBInternAtom (c, 0, strlen(names[i]), names[i]);
      
        for(i = 0; i < count; ++i)
          {
            XCBInternAtomRep *r;
      
            r = XCBInternAtomReply(c, cs[i], 0);
            if(r)
              atoms[i] = r->atom;
            free(r);
          }
      
        end = get_time ();
        printf ("good use time : %f\n", end - start);
        printf ("ratio         : %f\n", diff / (end - start));
        diff = end - start;
      
        /* free var */
        for (i = 0; i < count; ++i)
          {
            free (names[i]);
          }
        free (atoms);
        free (cs);
      
        XCBDisconnect (c);
      
        /* Xlib */
        disp = XOpenDisplay (getenv("DISPLAY"));
      
        atoms_x = (Atom *)malloc (count * sizeof (atoms_x));
      
        start = get_time ();
      
        for (i = 0; i < count; ++i)
          atoms_x[i] = XInternAtom(disp, names[i], 0);
      
        end = get_time ();
        diff_x = end - start;
        printf ("Xlib use time : %f\n", diff_x);
        printf ("ratio         : %f\n", diff_x / diff);
      
        free (atoms_x);
        free (names);
      
        XCloseDisplay (disp);
        
        return 1;
      }
      
    3. The Graphic Context

      When we perform various drawing operations (graphics, text, etc), we may specify various options for controlling how the data will be drawn (what foreground and background colors to use, how line edges will be connected, what font to use when drawing some text, etc). In order to avoid the need to supply hundreds of parameters to each drawing function, a graphical context structure is used. We set the various drawing options in this structure, and then we pass a pointer to this structure to any drawing routines. This is rather handy, as we often need to perform several drawing requests with the same options. Thus, we would initialize a graphical context, set the desired options, and pass this structure to all drawing functions.

      Note that graphic contexts have no client-side structure in XCB, they're just XIDs. Xlib has a client-side structure because it caches the GC contents so it can avoid making redundant requests, but of course XCB doesn't do that.

    4. Events

      A structure is used to pass events received from the X server. XCB supports exactly the events specified in the protocol (33 events). This structure contains the type of event received, as well as the data associated with the event (e.g. position on the screen where the event was generated, mouse button associated with the event, region of the screen associated with a "redraw" event, etc). The way to read the event's data epends on the event type.


  5. Using XCB-based programs
    1. Installation of XCB

      To build XCB from source, you need to have installed at least:

      You have to checkout in CVS the following modules:

      • Xproto from xlibs
      • Xau from xlibs
      • xcb-proto
      • xcb

      Note that Xproto and xcb-proto exist only to install header files, so typing 'make' or 'make all' will produce the message "Nothing to be done for 'all'". That's normal.

    2. Compiling XCB-based programs

      Compiling XCB-based programs requires linking them with the XCB library. This is easily done thanks to pkgconfig:

      gcc -Wall prog.c -o prog `pkg-config --cflags --libs xcb`
      
  6. Opening and closing the connection to an X server

    An X program first needs to open the connection to the X server. There is a function that opens a connection. It requires the display name, or NULL. In the latter case, the display name will be the one in the environment variable DISPLAY.

    XCBConnection *XCBConnect (const char *displayname,
                               int        *screenp);
    

    The second parameter returns the screen number used for the connection. The returned structure describes an XCB connection and is opaque. Here is how the connection can be opened:

    #include <X11/XCB/xcb.h>
    
    int
    main (int argc, char *argv[])
    {
      XCBConnection *c;
      
      /* Open the connection to the X server. use the DISPLAY environment variable as the default display name */
      c = XCBConnect (NULL, NULL);
    
      return 1;
    }
    

    To close a connection, it suffices to use:

    void XCBDisconnect (XCBConnection *c);
    
    Comparison Xlib/XCB
    • XOpenDisplay ()
    • XCBConnect ()
    • XCloseDisplay ()
    • XCBDisconnect ()

  7. Checking basic information about a connection

    Once we opened a connection to an X server, we should check some basic informations about it: what screens it has, what is the size (width and height) of the screen, how many colors it supports (black and white ? grey scale ?, 256 colors ? more ?), and so on. We get such informations from the XCBSCREEN structure:

    typedef struct {
        XCBWINDOW root;
        XCBCOLORMAP default_colormap;
        CARD32 white_pixel;
        CARD32 black_pixel;
        CARD32 current_input_masks;
        CARD16 width_in_pixels;
        CARD16 height_in_pixels;
        CARD16 width_in_millimeters;
        CARD16 height_in_millimeters;
        CARD16 min_installed_maps;
        CARD16 max_installed_maps;
        XCBVISUALID root_visual;
        BYTE backing_stores;
        BOOL save_unders;
        CARD8 root_depth;
        CARD8 allowed_depths_len;
    } XCBSCREEN;
    

    We could retrieve the first screen of the connection by using the following function:

    XCBSCREENIter XCBConnSetupSuccessRepRootsIter (XCBConnSetupSuccessRep *R);
    

    Here is a small program that shows how to use this function:

    #include <stdio.h>
    
    #include <X11/XCB/xcb.h>
    
    int
    main (int argc, char *argv[])
    {
      XCBConnection *c;
      XCBSCREEN     *screen;
      int            screen_nbr;
      XCBSCREENIter  iter;
      
      /* Open the connection to the X server. Use the DISPLAY environment variable */
      c = XCBConnect (NULL, &screen_nbr);
      
      /* Get the screen #screen_nbr */
      iter = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c));
      for (; iter.rem; --screen_nbr, XCBSCREENNext (&iter))
        if (screen_nbr == 0)
          {
            screen = iter.data;
            break;
          }
    
      printf ("\n");
      printf ("Informations of screen %ld:\n", screen->root.xid);
      printf ("  width.........: %d\n", screen->width_in_pixels);
      printf ("  height........: %d\n", screen->height_in_pixels);
      printf ("  white pixel...: %ld\n", screen->white_pixel);
      printf ("  black pixel...: %ld\n", screen->black_pixel);
      printf ("\n");
    
      return 1;
    }
    
  8. Creating a basic window - the "hello world" program

    After we got some basic informations about our screen, we can create our first window. In the X Window System, a window is characterized by an Id. So, in XCB, a window is of type:

    typedef struct {
        CARD32 xid;
    } XCBWINDOW;
    

    We first ask for a new Id for our window, with this function:

    XCBWINDOW XCBWINDOWNew(XCBConnection *c);
    

    Then, XCB supplies the following function to create new windows:

    XCBVoidCookie XCBCreateWindow (XCBConnection *c,             /* Pointer to the XCBConnection structure */
                                   CARD8          depth,         /* Depth of the screen */
                                   XCBWINDOW      wid,           /* Id of the window */
                                   XCBWINDOW      parent,        /* Id of an existing window that should be the parent of the new window */
                                   INT16          x,             /* X position of the top-left corner of the window (in pixels) */
                                   INT16          y,             /* Y position of the top-left corner of the window (in pixels) */
                                   CARD16         width,         /* Width of the window (in pixels) */
                                   CARD16         height,        /* Height of the window (in pixels) */
                                   CARD16         border_width,  /* Width of the window's border (in pixels) */
                                   CARD16         _class,
                                   XCBVISUALID    visual,
                                   CARD32         value_mask,
                                   const CARD32  *value_list);
    

    The fact that we created the window does not mean that it will be drawn on screen. By default, newly created windows are not mapped on the screen (they are invisible). In order to make our window visible, we use the function XCBMapWindow(), whose prototype is

    XCBVoidCookie XCBMapWindow (XCBConnection *c, XCBWINDOW window);
    

    Finally, here is a small program to create a window of size 150x150 pixels, positioned at the top-left corner of the screen:

    #include <unistd.h>
    
    #include <X11/XCB/xcb.h>
    
    int
    main (int argc, char *argv[])
    {
      XCBConnection *c;
      XCBSCREEN     *screen;
      XCBDRAWABLE    win;
      
      /* Open the connection to the X server */
      c = XCBConnect (NULL, NULL);
      
      /* Get the first screen */
      screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
    
      /* Ask for our window's Id */
      win.window = XCBWINDOWNew(c);
    
      /* Create the window */
      XCBCreateWindow (c,                        /* Connection          */
                       0,                        /* depth               */
                       win.window,               /* window Id           */
                       screen->root,             /* parent window       */
                       0, 0,                     /* x, y                */
                       150, 150,                 /* width, height       */
                       10,                       /* border_width        */
                       InputOutput,              /* class               */
                       screen->root_visual,      /* visual              */
                       0, NULL);                 /* masks, not used yet */
    
      /* Map the window on the screen */
      XCBMapWindow (c, win.window);
    
      XCBSync (c, 0);
      
      pause ();
    
      return 1;
    }
    

    In this code, you see one more function - XCBSync(), not explained yet. It is used to flush all the pending requests. More precisely, there are 2 functions that do such things. The first one is XCBFlush():

    int XCBFlush (XCBConnection *c);
    

    This function flushes all pending requests to the X server (much like the fflush() function is used to flush standard output). The second function is XCBSync():

    int XCBSync(XCBConnection *c, XCBGenericError **e);
    

    This functions also flushes all pending requests to the X server, and then waits until the X server finishing processing these requests. In a normal program, this will not be necessary (we'll see why when we get to write a normal X program), but for now, we put it there.

    The window that is created by the above code has a default background (gray). This one can be set to a specific color, thanks to the two last parameters of XCBCreateWindow(), which are not described yet. See the subsections Configuring a window or Registering for event types using event masks for exemples on how to use these parameters. In addition, as no events are handled, you have to make a Ctrl-C to interrupt the program.

    TODO: one should tell what these functions return and about the generic error

    Comparison Xlib/XCB
    • XCreateWindow ()
    • XCBWINDOWNew ()
    • XCBCreateWindow ()

  9. Drawing in a window

    Drawing in a window can be done using various graphical functions (drawing pixels, lines, rectangles, etc). In order to draw in a window, we first need to define various general drawing parameters (what line width to use, which color to draw with, etc). This is done using a graphical context.

    1. Allocating a Graphics Context

      As we said, a graphical context defines several attributes to be used with the various drawing functions. For this, we define a graphical context. We can use more than one graphical context with a single window, in order to draw in multiple styles (different colors, different line widths, etc). In XCB, a Graphics Context is, as a window, characterized by an Id:

      typedef struct {
          CARD32 xid;
      } XCBGCONTEXT;
      

      We first ask the X server to attribute an Id to our graphic context with this function:

      XCBGCONTEXT XCBGCONTEXTNew (XCBConnection *c);
      

      Then, we set the attributes of the graphic context with this function:

      XCBVoidCookie XCBCreateGC (XCBConnection *c,
                                 XCBGCONTEXT    cid,
                                 XCBDRAWABLE    drawable,
                                 CARD32         value_mask,
                                 const CARD32  *value_list);
      

      We give now an example on how to allocate a graphic context that specifies that each drawing functions that use it will draw in foreground with a black color.

      #include <X11/XCB/xcb.h>
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection *c;
        XCBSCREEN     *screen;
        XCBDRAWABLE    win;
        XCBGCONTEXT    black;
        CARD32         mask;
        CARD32         value[1];
        
        /* Open the connection to the X server and get the first screen */
        c = XCBConnect (NULL, NULL);
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        /* Create a black graphic context for drawing in the foreground */
        win.window = screen->root;
        black = XCBGCONTEXTNew (c);
        mask = GCForeground;
        value[0] = screen->black_pixel;
        XCBCreateGC (c, black, win, mask, value);
      
        return 1;
      }
      

      Note should be taken regarding the role of "value_mask" and "value_list" in the prototype of XCBCreateGC(). Since a graphic context has many attributes, and since we often just want to define a few of them, we need to be able to tell the XCBCreateGC() which attributes we want to set. This is what the "value_mask" parameter is for. We then use the "value_list" parameter to specify actual values for the attribute we defined in "value_mask". Thus, for each constant used in "value_list", we will use the matching constant in "value_mask". In this case, we define a graphic context with one attribute: when drawing (a point, a line, etc), the foreground color will be black. The rest of the attributes of this graphic context will be set to their default values.

      See the next Subsection for more details.

      Comparison Xlib/XCB
      • XCreateGC ()
      • XCBGCONTEXTNew ()
      • XCBCreateGC ()

    2. Changing the attributes of a Graphics Context

      Once we have allocated a Graphic Context, we may need to change its attributes (for example, changing the foreground color we use to draw a line, or changing the attributes of the font we use to display strings. See Subsections Drawing with a color and Assigning a Font to a Graphic Context). This is done by using this function:

      XCBVoidCookie XCBChangeGC (XCBConnection *c,           /* The XCB Connection */
                                 XCBGCONTEXT    gc,          /* The Graphic Context */
                                 CARD32         value_mask,  /* Components of the Graphic Context that have to be set */
                                 const CARD32  *value_list); /* Value as specified by value_mask */
      

      The value_mask parameter could take these values:

      • GCFunction
      • GCPlaneMask
      • GCForeground
      • GCBackground
      • GCLineWidth
      • GCLineStyle
      • GCCapStyle
      • GCJoinStyle
      • GCFillStyle
      • GCFillRule
      • GCTile
      • GCStipple
      • GCTileStipXOrigin
      • GCTileStipYOrigin
      • GCFont
      • GCSubwindowMode
      • GCGraphicsExposures
      • GCClipXOrigin
      • GCClipYOrigin
      • GCClipMask
      • GCDashOffset
      • GCDashList
      • GCArcMode

      It is possible to set several attributes at the same time (for example setting the attributes of a font and the color which will be used to display a string), by OR'ing these values in value_mask. Then value_list has to be an array which lists the value for the respective attributes. See Subsection Drawing with a color to have an example.

      TODO: set the links of the 3 subsections, once they will be written :)

      TODO: give an example which sets several attributes.

    3. Drawing primitives: point, line, box, circle,...

      After we have created a Graphic Context, we can draw on a window using this Graphic Context, with a set of XCB functions, collectively called "drawing primitive". Let see how they are used.

      To draw a point, or several points, we use

      XCBVoidCookie XCBPolyPoint (XCBConnection  *c,               /* The connection to the X server */
                                  BYTE            coordinate_mode, /* Coordinate mode, usually set to CoordModeOrigin */
                                  XCBDRAWABLE     drawable,        /* The drawable on which we want to draw the point(s) */
                                  XCBGCONTEXT     gc,              /* The Graphic Context we use to draw the point(s) */
                                  CARD32          points_len,      /* The number of points */
                                  const XCBPOINT *points);         /* An array of points */
      

      The coordinate_mode parameter specifies the coordinate mode. Available values are

      • CoordModeOrigin
      • CoordModePrevious

      The XCBPOINT type is just a structure with two fields (the coordinates of the point):

      typedef struct {
          INT16 x;
          INT16 y;
      } XCBPOINT;
      

      You could see an example in xpoints.c. TODO Set the link.

      To draw a line, or a polygonal line, we use

      XCBVoidCookie XCBPolyLine (XCBConnection  *c,               /* The connection to the X server */
                                 BYTE            coordinate_mode, /* Coordinate mode, usually set to CoordModeOrigin */
                                 XCBDRAWABLE     drawable,        /* The drawable on which we want to draw the line(s) */
                                 XCBGCONTEXT     gc,              /* The Graphic Context we use to draw the line(s) */
                                 CARD32          points_len,      /* The number of points in the polygonal line */
                                 const XCBPOINT *points);         /* An array of points */
      

      This function will draw the line between the first and the second points, then the line between the second and the third points, and so on.

      To draw a segment, or several segments, we use

      XCBVoidCookie XCBPolySegment (XCBConnection    *c,              /* The connection to the X server */
                                    XCBDRAWABLE       drawable,       /* The drawable on which we want to draw the segment(s) */
                                    XCBGCONTEXT       gc,             /* The Graphic Context we use to draw the segment(s) */
                                    CARD32            segments_len,   /* The number of segments */
                                    const XCBSEGMENT *segments);      /* An array of segments */
      

      The XCBSEGMENT type is just a structure with four fields (the coordinates of the two points that define the segment):

      typedef struct {
          INT16 x1;
          INT16 y1;
          INT16 x2;
          INT16 y2;
      } XCBSEGMENT;
      

      To draw a rectangle, or several rectangles, we use

      XCBVoidCookie XCBPolyRectangle (XCBConnection      *c,              /* The connection to the X server */
                                      XCBDRAWABLE         drawable,       /* The drawable on which we want to draw the rectangle(s) */
                                      XCBGCONTEXT         gc,             /* The Graphic Context we use to draw the rectangle(s) */
                                      CARD32              rectangles_len, /* The number of rectangles */
                                      const XCBRECTANGLE *rectangles);    /* An array of rectangles */
      

      The XCBRECTANGLE type is just a structure with four fields (the coordinates of the top-left corner of the rectangle, and its width and height):

      typedef struct {
          INT16 x;
          INT16 y;
          CARD16 width;
          CARD16 height;
      } XCBRECTANGLE;
      

      TODO: there's no coordinate_mode. Is it normal ?

      To draw an elliptical arc, or several elliptical arcs, we use

      XCBVoidCookie XCBPolyArc (XCBConnection *c,          /* The connection to the X server */
                                XCBDRAWABLE    drawable,   /* The drawable on which we want to draw the arc(s) */
                                XCBGCONTEXT    gc,         /* The Graphic Context we use to draw the arc(s) */
                                CARD32         arcs_len,   /* The number of arcs */
                                const XCBARC  *arcs);      /* An array of arcs */
      

      The XCBARC type is a structure with six fields:

      typedef struct {
          INT16 x;        /* Top left x coordinate of the rectangle surrounding the ellipse */
          INT16 y;        /* Top left y coordinate of the rectangle surrounding the ellipse */
          CARD16 width;   /* Width of the rectangle surrounding the ellipse */
          CARD16 height;  /* Height of the rectangle surrounding the ellipse */
          INT16 angle1;   /* Angle at which the arc begins */
          INT16 angle2;   /* Angle at which the arc ends */
      } XCBARC;
      

      Note: the angles are expressed in units of 1/64 of a degree, so to have an angle of 90 degrees, starting at 0, angle1 = 0 and angle2 = 90 << 6. Positive angles indicate counterclockwise motion, while negative angles indicate clockwise motion.

      TODO: there's no coordinate_mode. Is it normal ?

      TODO: I think that (x,y) should be the center of the ellipse, and (width, height) the radius. It's more logical.

      The corresponding function which fill inside the geometrical object are listed below, without further explanation, as they are used as the above functions.

      To Fill a polygon defined by the points given as arguments , we use

      XCBVoidCookie XCBFillPoly (XCBConnection  *c,
                                 XCBDRAWABLE     drawable,
                                 XCBGCONTEXT     gc,
                                 CARD8           shape,
                                 CARD8           coordinate_mode,
                                 CARD32          points_len,
                                 const XCBPOINT *points);
      

      The shape parameter specifies a shape that helps the server to improve performance. Available values are

      • Complex
      • Convex
      • Nonconvex

      To fill one or several rectangles, we use

      XCBVoidCookie XCBPolyFillRectangle (XCBConnection      *c,
                                          XCBDRAWABLE         drawable,
                                          XCBGCONTEXT         gc,
                                          CARD32              rectangles_len,
                                          const XCBRECTANGLE *rectangles);
      

      To fill one or several arcs, we use

      XCBVoidCookie XCBPolyFillArc (XCBConnection *c,
                                    XCBDRAWABLE    drawable,
                                    XCBGCONTEXT    gc,
                                    CARD32         arcs_len,
                                    const XCBARC  *arcs);
      

      To illustrate these functions, here is an example that draws four points, a polygonal line, two segments, two rectangles and two arcs. Remark that we use events for the first time, as an introduction to the next section.

      #include <stdlib.h>
      #include <stdio.h>
      
      #include <X11/XCB/xcb.h>
      
      /* Get the depth of the screen. Needed in order to draw something */
      int
      get_depth(XCBConnection *c,
                XCBSCREEN     *root)
      {
        XCBDRAWABLE        drawable;
        XCBGetGeometryRep *geom;
        int                depth;
      
        drawable.window = root->root;
        geom = XCBGetGeometryReply (c, XCBGetGeometry(c, drawable), 0);
      
        if(!geom)
          {
            perror ("GetGeometry(root) failed");
            exit (0);
          }
        
        depth = geom->depth;
        free (geom);
      
        return depth;
      }
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection   *c;
        XCBSCREEN       *screen;
        XCBDRAWABLE      win;
        XCBGCONTEXT      foreground;
        XCBGenericEvent *e;
        CARD32           mask = 0;
        CARD32           values[2];
      
        /* geometric objects */
        XCBPOINT         points[] = {
          {10, 10},
          {10, 20},
          {20, 10},
          {20, 20}};
      
        XCBPOINT         polyline[] = {
          {50, 10},
          {55, 30},
          {80, 10},
          {90, 20}};
      
        XCBSEGMENT       segments[] = {
          {100, 10, 140, 30},
          {110, 25, 130, 60}};
      
        XCBRECTANGLE     rectangles[] = {
          { 10, 50, 40, 20},
          { 80, 50, 10, 40}};
      
        XCBARC           arcs[] = {
          {10, 100, 60, 40, 0, 90 << 6},
          {90, 100, 55, 40, 0, 270 << 6}};
        
        /* Open the connection to the X server */
        c = XCBConnect (NULL, NULL);
        
        /* Get the first screen */
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        /* Create black (foregroung) graphic context */
        win.window = screen->root;
      
        foreground = XCBGCONTEXTNew (c);
        mask = GCForeground | GCGraphicsExposures;
        values[0] = screen->black_pixel;
        values[1] = 0;
        XCBCreateGC (c, foreground, win, mask, values);
      
        /* Ask for our window's Id */
        win.window = XCBWINDOWNew(c);
      
        /* Create the window */
        mask = XCBCWBackPixel | XCBCWEventMask;
        values[0] = screen->white_pixel;
        values[1] = ExposureMask;
        XCBCreateWindow (c,                        /* Connection          */
                         0,                        /* depth               */
                         win.window,               /* window Id           */
                         screen->root,             /* parent window       */
                         0, 0,                     /* x, y                */
                         150, 150,                 /* width, height       */
                         10,                       /* border_width        */
                         InputOutput,              /* class               */
                         screen->root_visual,      /* visual              */
                         mask, values);            /* masks */
      
        /* Map the window on the screen */
        XCBMapWindow (c, win.window);
      
      
        /* We flush the request */
        XCBSync (c, 0);
      
        while ((e = XCBWaitEvent (c)))
          {
            switch (e->response_type)
              {
              case XCBExpose:
                {
                  /* We draw the points */
                  XCBPolyPoint (c, CoordModeOrigin, win, foreground, 4, points);
                  
                  /* We draw the polygonal line */
                  XCBPolyLine (c, CoordModeOrigin, win, foreground, 4, polyline);
                  
                  /* We draw the segements */
                  XCBPolySegment (c, win, foreground, 2, segments);
                  
                  /* We draw the rectangles */
                  XCBPolyRectangle (c, win, foreground, 2, rectangles);
                  
                  /* We draw the arcs */
                  XCBPolyArc (c, win, foreground, 2, arcs);
      
                  /* We flush the request */
                  XCBSync (c, 0);
                  
                  break;
                }
              default:
                {
                  /* Unknown event type, ignore it */
                  break;
                }
              }
            /* Free the Generic Event */
            free (e);
          }
      
        return 1;
      }
      
  10. X Events

    In an X program, everything is driven by events. Event painting on the screen is sometimes done as a response to an event (an Expose event). If part of a program's window that was hidden, gets exposed (e.g. the window was raised above other widows), the X server will send an "expose" event to let the program know it should repaint that part of the window. User input (key presses, mouse movement, etc) is also received as a set of events.

    1. Registering for event types using event masks

      During the creation of a window, you should give it what kind of events it wishes to receive. Thus, you may register for various mouse (also called pointer) events, keyboard events, expose events, and so on. This is done for optimizing the server-to-client connection (i.e. why send a program (that might even be running at the other side of the globe) an event it is not interested in ?)

      In XCB, you use the "value_mask" and "value_list" data in the XCBCreateWindow() function to register for events. Here is how we register for Expose event when creating a window:

        mask = XCBCWEventMask;
        valwin[0] = ExposureMask;
        win.window = XCBWINDOWNew (c);
        XCBCreateWindow (c, depth, win.window, root->root,
                         0, 0, 150, 150, 10,
                         InputOutput, root->root_visual,
                         mask, valwin);
      

      ExposureMask is a constant defined in the "X.h" header file. If we wanted to register to several event types, we can logically "or" them, as follows:

        mask = XCBCWEventMask;
        valwin[0] = ExposureMask | ButtonPressMask;
        win.window = XCBWINDOWNew (c);
        XCBCreateWindow (c, depth, win.window, root->root,
                         0, 0, 150, 150, 10,
                         InputOutput, root->root_visual,
                         mask, valwin);
      

      This registers for Expose events as well as for mouse button presses insode the created window. You should note that a mask may represent several event sub-types.

      The values that a mask could take are given by the XCBCW enumeration:

      typedef enum {
          XCBCWBackPixmap       = 1L<<0,
          XCBCWBackPixel        = 1L<<1,
          XCBCWBorderPixmap     = 1L<<2,
          XCBCWBorderPixel      = 1L<<3,
          XCBCWBitGravity       = 1L<<4,
          XCBCWWinGravity       = 1L<<5,
          XCBCWBackingStore     = 1L<<6,
          XCBCWBackingPlanes    = 1L<<7,
          XCBCWBackingPixel     = 1L<<8,
          XCBCWOverrideRedirect = 1L<<9,
          XCBCWSaveUnder        = 1L<<10,
          XCBCWEventMask        = 1L<<11,
          XCBCWDontPropagate    = 1L<<12,
          XCBCWColormap         = 1L<<13,
          XCBCWCursor           = 1L<<14
      } XCBCW;
      

      Note: we must be careful when setting the values of the valwin parameter, as they have to follow the order the XCBCW enumeration. Here is an example:

        mask = XCBCWEventMask | XCBCWBackPixmap;
        valwin[0] = None;                           /* for XCBCWBackPixmap (whose value is 1)    */
        valwin[1] = ExposureMask | ButtonPressMask; /* for XCBCWEventMask, whose value (2048)    */
                                                    /* is superior to the one of XCBCWBackPixmap */
      

      If the window has already been created, we can use the XCBConfigureWindow() function to set the events that the window will receive. The subsection Configuring a window shows its prototype. As an example, here is a piece of code that configures the window to receive the Expose and ButtonPressMask events:

      const static CARD32 values[] = { ExposureMask | ButtonPressMask };
      
      /* The connection c and the window win are supposed to be defined */
      
      XCBConfigureWindow (c, win, XCBCWEventMask, values);
      

      Note: A common bug programmers do is adding code to handle new event types in their program, while forgetting to add the masks for these events in the creation of the window. Such a programmer then should sit down for hours debugging his program, wondering "Why doesn't my program notice that I released the button?", only to find that they registered for button press events but not for button release events.

    2. Receiving events: writing the events loop

      After we have registered for the event types we are interested in, we need to enter a loop of receiving events and handling them. There are two ways to receive events: a blocking way and a non blocking way:

      • XCBWaitEvent (XCBConnection *c) is the blocking way. It waits (so blocks...) until an event is queued in the X server. Then it retrieves it into a newly allocated structure (it dequeues it from the queue) and returns it. This structure has to be freed. The function returns NULL if an error occurs.
      • XCBPollForEvent (XCBConnection *c, int *error) is the non blocking way. It looks at the event queue and returns (and dequeues too) an existing event into a newly allocated structure. This structure has to be freed. It returns NULL if there is no event. If an error occurs, the parameter error will be filled with the error status.

      There are various ways to write such a loop. We present two ways to write such a loop, with the two functions above. The first one uses XCBWaitEvent, which is similar to an event Xlib loop using only XNextEvent:

        XCBGenericEvent *e;
      
        while ((e = XCBWaitEvent (c)))
          {
            switch (e->response_type)
              {
              case XCBExpose:
                {
                  /* Handle the Expose event type */
                  XCBExposeEvent *ev = (XCBExposeEvent *)e;
      
                  /* ... */
      
                  break;
                }
              case XCBButtonPress: 
                {
                  /* Handle the ButtonPress event type */
                  XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e;
      
                  /* ... */
      
                  break;
                }
              default:
                {
                  /* Unknown event type, ignore it */
                  break;
                }
              }
            /* Free the Generic Event */
            free (e);
          }
      

      You will certainly want to use XCBPollForEvent(XCBConnection *c, int *error) if, in Xlib, you use XPending:

        while (XPending (display))
          {
            XEvent ev;
      
            XNextEvent(d, &ev);
            
            /* Manage your event */
          }
      

      Such a loop in XCB looks like:

        XCBGenericEvent *ev;
      
        while ((ev = XCBPollForEvent (conn, 0)))
          {
            /* Manage your event */
          }
      

      The events are managed in the same way as with XCBWaitEvent. Obviously, we will need to give the user some way of terminating the program. This is usually done by handling a special "quit" event, as we will soon see.

      Comparison Xlib/XCB
      • XNextEvent ()
      • XCBWaitEvent ()
      • XPending ()
      • XNextEvent ()
      • XCBPollForEvent ()

    3. Expose events

      The Expose event is one of the most basic (and most used) events an application may receive. It will be sent to us in one of several cases:

      • A window that covered part of our window has moved away, exposing part (or all) of our window.
      • Our window was raised above other windows.
      • Our window mapped for the first time.
      • Our window was de-iconified.

      You should note the implicit assumption hidden here: the contents of our window is lost when it is being obscured (covered) by either windows. One may wonder why the X server does not save this contents. The answer is: to save memory. After all, the number of windows on a display at a given time may be very large, and storing the contents of all of them might require a lot of memory. Actually, there is a way to tell the X server to store the contents of a window in special cases, as we will see later.

      When we get an Expose event, we should take the event's data from the members of the following structure:

      typedef struct {
          BYTE response_type;  /* The type of the event, here it is XCBExpose */
          CARD8 pad0;
          CARD16 sequence;
          XCBWINDOW window;    /* The Id of the window that receives the event (in case */
                               /* our application registered for events on several windows */
          CARD16 x;            /* The x coordinate of the top-left part of the window that needs to be redrawn */
          CARD16 y;            /* The y coordinate of the top-left part of the window that needs to be redrawn */
          CARD16 width;        /* The width of the part of the window that needs to be redrawn */
          CARD16 height;       /* The height of the part of the window that needs to be redrawn */
          CARD16 count;
      } XCBExposeEvent;
      
    4. Getting user input

      User input traditionally comes from two sources: the mouse and the keyboard. Various event types exist to notify us of user input (a key being presses on the keyboard, a key being released on the keyboard, the mouse moving over our window, the mouse entering (or leaving) our window, and so on.

      1. Mouse button press and release events

        The first event type we will deal with is a mouse button-press (or button-release) event in our window. In order to register to such an event type, we should add one (or more) of the following masks when we create our window:

        • ButtonPressMask: notify us of any button that was pressed in one of our windows.
        • ButtonReleaseMask: notify us of any button that was released in one of our windows.

        The structure to be checked for in our events loop is the same for these two events, and is the following:

        typedef struct {
            BYTE response_type;  /* The type of the event, here it is XCBButtonPressEvent or XCBButtonReleaseEvent */
            XCBBUTTON detail;
            CARD16 sequence;
            XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
            XCBWINDOW root;
            XCBWINDOW event;
            XCBWINDOW child;
            INT16 root_x;
            INT16 root_y;
            INT16 event_x;       /* The x coordinate where the mouse has been pressed in the window */
            INT16 event_y;       /* The y coordinate where the mouse has been pressed in the window */
            CARD16 state;        /* A mask of the buttons (or keys) during the event */
            BOOL same_screen;
        } XCBButtonPressEvent;
        
        typedef XCBButtonPressEvent XCBButtonReleaseEvent;
        

        The time field may be used to calculate "double-click" situations by an application (e.g. if the mouse button was clicked two times in a duration shorter than a given amount of time, assume this was a double click).

        The state field is a mask of the buttons held down during the event. It is a bitwise OR of any of the following:

        • Button1Mask
        • Button2Mask
        • Button3Mask
        • Button4Mask
        • Button5Mask
        • ShiftMask
        • LockMask
        • ControlMask
        • Mod1Mask
        • Mod2Mask
        • Mod3Mask
        • Mod4Mask
        • Mod5Mask

        Their names are self explanatory, where the first 5 refer to the mouse buttons that are being pressed, while the rest refer to various "special keys" that are being pressed (Mod1 is usually the 'Alt' key or the 'Meta' key).

        TODO: Problem: it seems that the state does not change when clicking with various buttons.

      2. Mouse movement events

        Similar to mouse button press and release events, we also can be notified of various mouse movement events. These can be split into two families. One is of mouse pointer movement while no buttons are pressed, and the second is a mouse pointer motion while one (or more) of the buttons are pressed (this is sometimes called "a mouse drag operation", or just "dragging"). The following event masks may be added during the creation of our window:

        • PointerMotionMask: events of the pointer moving in one of the windows controlled by our application, while no mouse button is held pressed.
        • ButtonMotionMask: Events of the pointer moving while one or more of the mouse buttons is held pressed.
        • Button1MotionMask: same as ButtonMotionMask, but only when the 1st mouse button is held pressed.
        • Button2MotionMask, Button3MotionMask, Button4MotionMask, Button5MotionMask: same as Button1MotionMask, but respectively for 2nd, 3rd, 4th and 5th mouse button.

        The structure to be checked for in our events loop is the same for these events, and is the following:

        typedef struct {
            BYTE response_type;  /* The type of the event */
            BYTE detail;
            CARD16 sequence;
            XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
            XCBWINDOW root;
            XCBWINDOW event;
            XCBWINDOW child;
            INT16 root_x;
            INT16 root_y;
            INT16 event_x;       /* The x coordinate of the mouse when the  event was generated */
            INT16 event_y;       /* The y coordinate of the mouse when the  event was generated */
            CARD16 state;        /* A mask of the buttons (or keys) during the event */
            BOOL same_screen;
        } XCBMotionNotifyEvent;
        
      3. Mouse pointer enter and leave events

        Another type of event that applications might be interested at, is a mouse pointer entering a window the program controls, or leaving such a window. Some programs use these events to show the user tht the applications is now in focus. In order to register for such an event type, we should add one (or more) of the following masks when we create our window:

        • EnterWindowMask: notify us when the mouse pointer enters any of our controlled windows.
        • LeaveWindowMask: notify us when the mouse pointer leaves any of our controlled windows.

        The structure to be checked for in our events loop is the same for these two events, and is the following:

        typedef struct {
            BYTE response_type;  /* The type of the event */
            BYTE detail;
            CARD16 sequence;
            XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
            XCBWINDOW root;
            XCBWINDOW event;
            XCBWINDOW child;
            INT16 root_x;
            INT16 root_y;
            INT16 event_x;       /* The x coordinate of the mouse when the  event was generated */
            INT16 event_y;       /* The y coordinate of the mouse when the  event was generated */
            CARD16 state;        /* A mask of the buttons (or keys) during the event */
            BYTE mode;           /* The number of mouse button that was clicked */
            BYTE same_screen_focus;
        } XCBEnterNotifyEvent;
        
        typedef XCBEnterNotifyEvent XCBLeaveNotifyEvent;
        
      4. The keyboard focus

        There may be many windows on a screen, but only a single keyboard attached to them. How does the X server then know which window should be sent a given keyboard input ? This is done using the keyboard focus. Only a single window on the screen may have the keyboard focus at a given time. There is a XCB function that allow a program to set the keyboard focus to a given window. The user can usually set the keyboard ficus using the window manager (often by clicking on the title bar of the desired window). Once our window has the keyboard focus, every key press or key release will cause an event to be sent to our program (if it regsitered for these event types...).

      5. Keyboard press and release events

        If a window controlled by our program currently holds the keyboard focus, it can receive key press and key release events. So, we should add one (or more) of the following masks when we create our window:

        • KeyPressMask: notify us when a key was pressed while any of our controlled windows had the keyboard focus.
        • KeyReleaseMask: notify us when a key was released while any of our controlled windows had the keyboard focus.

        The structure to be checked for in our events loop is the same for these two events, and is the following:

        typedef struct {
            BYTE response_type;  /* The type of the event */
            XCBKEYCODE detail;
            CARD16 sequence;
            XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
            XCBWINDOW root;
            XCBWINDOW event;
            XCBWINDOW child;
            INT16 root_x;
            INT16 root_y;
            INT16 event_x;
            INT16 event_y;
            CARD16 state;
            BOOL same_screen;
        } XCBKeyPressEvent;
        
        typedef XCBKeyPressEvent XCBKeyReleaseEvent;
        

        The detail field refer to the physical key on the keyboard.

        TODO: Talk about getting the ASCII code from the key code.

    5. X events: a complete example

      As an example for handling events, we show a program that creates a window, enter an events loop and check for all the events described above, and write on the terminal the relevant characteristics of the event. With this code, it should be easy to add drawing operations, like those which have been described above.

      #include <malloc.h>
      #include <stdio.h>
      
      #include <X11/XCB/xcb.h>
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection   *c;
        XCBSCREEN       *screen;
        XCBDRAWABLE      win;
        XCBGenericEvent *e;
        CARD32           mask = 0;
        CARD32           values[2];
        
        /* Open the connection to the X server */
        c = XCBConnect (NULL, NULL);
        
        /* Get the first screen */
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        /* Ask for our window's Id */
        win.window = XCBWINDOWNew(c);
      
        /* Create the window */
        mask = XCBCWBackPixel | XCBCWEventMask;
        values[0] = screen->white_pixel;
        values[1] = ExposureMask      | ButtonPressMask  | ButtonReleaseMask |
                    PointerMotionMask | EnterWindowMask  | LeaveWindowMask   |
                     KeyPressMask     | KeyReleaseMask;
        XCBCreateWindow (c,                        /* Connection          */
                         0,                        /* depth               */
                         win.window,               /* window Id           */
                         screen->root,             /* parent window       */
                         0, 0,                     /* x, y                */
                         150, 150,                 /* width, height       */
                         10,                       /* border_width        */
                         InputOutput,              /* class               */
                         screen->root_visual,      /* visual              */
                         mask, values);            /* masks */
      
        /* Map the window on the screen */
        XCBMapWindow (c, win.window);
      
        XCBSync (c, 0);
        while ((e = XCBWaitEvent (c)))
          {
            switch (e->response_type)
              {
              case XCBExpose:
                {
                  XCBExposeEvent *ev = (XCBExposeEvent *)e;
                  
                  printf ("Window %ld exposed. Region to be redrawn at location (%d,%d), with dimension (%d,%d)\n",
                          ev->window.xid, ev->x, ev->y, ev->width, ev->height);
                  break;
                }
              case XCBButtonPress: 
                {
                  XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e;
                  int                  button_num = 0;
                  
                  if ((ev->state | Button1Mask) == Button1Mask)
                    button_num = 1;
                  if ((ev->state | Button2Mask) == Button2Mask)
                    button_num = 2;
                  if ((ev->state | Button3Mask) == Button3Mask)
                    button_num = 3;
                  if ((ev->state | Button4Mask) == Button4Mask)
                    button_num = 4;
                  if ((ev->state | Button5Mask) == Button5Mask)
                    button_num = 5;
                    
                  switch (ev->detail.id)
                    {
                    case 4:
                      {
                      printf ("Wheel Button up in window %ld, at coordinates (%d,%d)\n",
                              ev->event.xid, ev->event_x, ev->event_y);
                      break;
                      }
                    case 5:
                      {
                      printf ("Wheel Button down in window %ld, at coordinates (%d,%d)\n",
                              ev->event.xid, ev->event_x, ev->event_y);
                      break;
                      }
                    default:
                      printf ("Button %d pressed in window %ld, at coordinates (%d,%d)\n",
                              ev->detail.id, ev->event.xid, ev->event_x, ev->event_y);
                    }
                  break;
                }
              case XCBButtonRelease: 
                {
                  XCBButtonReleaseEvent *ev = (XCBButtonReleaseEvent *)e;
                  int                    button_num = 0;
                  
                  if ((ev->state | Button1Mask) == Button1Mask)
                    button_num = 1;
                  if ((ev->state | Button2Mask) == Button2Mask)
                    button_num = 2;
                  if ((ev->state | Button3Mask) == Button3Mask)
                    button_num = 3;
                  if ((ev->state | Button4Mask) == Button4Mask)
                    button_num = 4;
                  if ((ev->state | Button5Mask) == Button5Mask)
                    button_num = 5;
                  
                  printf ("Button %d released in window %ld, at coordinates (%d,%d)\n",
                          ev->detail.id, ev->event.xid, ev->event_x, ev->event_y);
                  break;
                }
              case XCBMotionNotify:
                {
                  XCBMotionNotifyEvent *ev = (XCBMotionNotifyEvent *)e;
                  
                  printf ("Mouse moved in window %ld, at coordinates (%d,%d)\n",
                          ev->event.xid, ev->event_x, ev->event_y);
                  break;
                }
              case XCBEnterNotify:
                {
                  XCBEnterNotifyEvent *ev = (XCBEnterNotifyEvent *)e;
                  
                  printf ("Mouse entered window %ld, at coordinates (%d,%d)\n",
                          ev->event.xid, ev->event_x, ev->event_y);
                  break;
                }
              case XCBLeaveNotify:
                {
                  XCBLeaveNotifyEvent *ev = (XCBLeaveNotifyEvent *)e;
                  
                  printf ("Mouse leaved window %ld, at coordinates (%d,%d)\n",
                          ev->event.xid, ev->event_x, ev->event_y);
                  break;
                }
              case XCBKeyPress: 
                {
                  XCBKeyPressEvent *ev = (XCBKeyPressEvent *)e;
      
                  printf ("Key pressed in window %ld\n",
                          ev->event.xid);
                  break;
                }
              case XCBKeyRelease: 
                {
                  XCBKeyReleaseEvent *ev = (XCBKeyReleaseEvent *)e;
      
                  printf ("Key releaseed in window %ld\n",
                          ev->event.xid);
                  break;
                }
              default:
                {
                  /* Unknown event type, ignore it */
                  break;
                }
              }
            /* Free the Generic Event */
            free (e);
          }
      
        return 1;
      }
      
  11. Handling text and fonts

    Besides drawing graphics on a window, we often want to draw text. Text strings have two major properties: the characters to be drawn and the font with which they are drawn. In order to draw text, we need to first request the X server to load a font. We then assign a font to a Graphic Context, and finally, we draw the text in a window, using the Graphic Context.

    1. The Font structure

      In order to support flexible fonts, a font structure is defined. You know what ? Its an Id:

      typedef struct {
          CARD32 xid;
      } XCBFONT;
      

      It is used to contain information about a font, and is passed to several functions that handle fonts selection and text drawing.

  12. Interacting with the window manager

    After we have seen how to create windows and draw on them, we take one step back, and look at how our windows are interacting with their environment (the full screen and the other windows). First of all, our application needs to interact with the window manager. The window manager is responsible to decorating drawn windows (i.e. adding a frame, an iconify button, a system menu, a title bar, etc), as well as handling icons shown when windows are being iconified. It also handles ordering of windows on the screen, and other administrative tasks. We need to give it various hints as to how we want it to treat our application's windows.

    1. Window properties

      Many of the parameters communicated to the window manager are passed using data called "properties". These properties are attached by the X server to different windows, and are stores in a format that makes it possible to read them from different machines that may use different architectures (remember that an X client program may run on a remote machine).

      The property and its type (a string, an integer, etc) are Id. Their type are XCBATOM:

      typedef struct {
          CARD32 xid;
      } XCBATOM;
      

      To change the property of a window, we use the following function:

      XCBVoidCookie XCBChangeProperty (XCBConnection *c,  /* Connection to the X server */
                                       CARD8 mode,        /* Property mode */
                                       XCBWINDOW window,  /* Window */
                                       XCBATOM property,  /* Property to change */
                                       XCBATOM type,      /* Type of the property */
                                       CARD8 format,      /* Format of the property (8, 16, 32) */
                                       CARD32 data_len,   /* Length of the data parameter */
                                       const void *data); /* Data */
      

      The mode parameter coud be one of the following value (defined in the X.h header file):

      • PropModeReplace
      • PropModePrepend
      • PropModeAppend

    2. Setting the window name and icon name

      The firt thing we want to do would be to set the name for our window. This is done using the XCBChangeProperty() function. This name may be used by the window manager as the title of the window (in the title bar), in a task list, etc. The property atom to use to set the name of a window is WM_NAME (and WM_ICON_NAME for the iconified window) and its type is STRING. Here is an example of utilization:

      #include <string.h>
      
      #include <X11/XCB/xcb.h>
      #include <X11/XCB/xcb_atom.h>
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection *c;
        XCBSCREEN     *screen;
        XCBDRAWABLE    win;
        char          *title = "Hello World !";
        char          *title_icon = "Hello World ! (iconified)";
      
      
        
        /* Open the connection to the X server */
        c = XCBConnect (NULL, NULL);
        
        /* Get the first screen */
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        /* Ask for our window's Id */
        win.window = XCBWINDOWNew(c);
      
        /* Create the window */
        XCBCreateWindow (c,                        /* Connection          */
                         0,                        /* depth               */
                         win.window,               /* window Id           */
                         screen->root,             /* parent window       */
                         0, 0,                     /* x, y                */
                         250, 150,                 /* width, height       */
                         10,                       /* border_width        */
                         InputOutput,              /* class               */
                         screen->root_visual,      /* visual              */
                         0, NULL);                 /* masks, not used     */
      
        /* Set the title of the window */
        XCBChangeProperty(c, PropModeReplace, win.window,
                          WM_NAME, STRING, 8,
                          strlen(title), title);
      
        /* Set the title of the window icon */
        XCBChangeProperty(c, PropModeReplace, win.window,
                          WM_ICON_NAME, STRING, 8,
                          strlen(title_icon), title_icon);
      
        /* Map the window on the screen */
        XCBMapWindow (c, win.window);
      
        XCBSync (c, 0);
        
        while (1) {}
      
        return 1;
      }
      

      Note: the use of the atoms needs our program to be compiled and linked against xcb_atom, so that we have to use

      gcc prog.c -o prog `pkg-config --cflags --libs xcb_atom`
      

      for the program to compile fine.

  13. Simple window operations

    One more thing we can do to our window is manipulate them on the screen (resize them, move them, raise or lower them, iconify them, and so on). Some window operations functions are supplied by XCB for this purpose.

    1. Mapping and un-mapping a window

      The first pair of operations we can apply on a window is mapping it, or un-mapping it. Mapping a window causes the window to appear on the screen, as we have seen in our simple window program example. Un-mapping it causes it to be removed from the screen (although the window as a logical entity still exists). This gives the effect of making a window hidden (unmapped) and shown again (mapped). For example, if we have a dialog box window in our program, instead of creating it every time the user asks to open it, we can create the window once, in an un-mapped mode, and when the user asks to open it, we simply map the window on the screen. When the user clicked the 'OK' or 'Cancel' button, we simply un-map the window. This is much faster than creating and destroying the window, however, the cost is wasted resources, both on the client side, and on the X server side.

      To map a window, you use the following function:

      XCBVoidCookie XCBMapWindow(XCBConnection *c, XCBWINDOW window);
      

      To have a simple example, see the example above. The mapping operation will cause an Expose event to be sent to our application, unless the window is completely covered by other windows.

      Un-mapping a window is also simple. You use the function

      XCBVoidCookie XCBUnmapWindow(XCBConnection *c, XCBWINDOW window);
      

      The utilization of this function is the same as XCBMapWindow().

    2. Configuring a window

      As we have seen when we have created our first window, in the X Events subsection, we can set some attributes to the window (that is, the position, the size, the events the window will receive, etc). If we want to modify them, but the window is already created, we can change them by using the following function:

      XCBVoidCookie XCBConfigureWindow (XCBConnection *c,            /* The connection to the X server*/
                                        XCBWINDOW      window,       /* The window to configure */
                                        CARD16         value_mask,   /* The mask */
                                        const CARD32  *value_list);  /* The values to set */
      

      We set the value_mask to one or several mask values that are in the X.h header:

      • CWX: new x coordinate of the window's top left corner
      • CWY: new y coordinate of the window's top left corner
      • CWWidth: new width of the window
      • CWHeight: new height of the window
      • CWBorderWidth: new width of the border of the window
      • CWSibling
      • CWStackMode: the new stacking order

      We then give to value_mask the new value. We now describe how to use XCBConfigureWindow in some useful situations.

    3. Moving a window around the screen

      An operation we might want to do with windows is to move them to a different location. This can be done like this:

      const static CARD32 values[] = { 10, 20 };
      
      /* The connection c and the window win are supposed to be defined */
      
      /* Move the window to coordinates x = 10 and y = 20 */
      XCBConfigureWindow (c, win, CWX | CWY, values);
      

      Note that when the window is moved, it might get partially exposed or partially hidden by other windows, and thus we might get Expose events due to this operation.

    4. Resizing a window

      Yet another operation we can do is to change the size of a window. This is done using the following code:

      const static CARD32 values[] = { 200, 300 };
      
      /* The connection c and the window win are supposed to be defined */
      
      /* Resize the window to width = 10 and height = 20 */
      XCBConfigureWindow (c, win, CWWidth | CWHeight, values);
      

      We can also combine the move and resize operations using one single call to XCBConfigureWindow:

      const static CARD32 values[] = { 10, 20, 200, 300 };
      
      /* The connection c and the window win are supposed to be defined */
      
      /* Move the window to coordinates x = 10 and y = 20 */
      /* and resize the window to width = 10 and height = 20 */
      XCBConfigureWindow (c, win, CWX | CWY | CWWidth | CWHeight, values);
      
    5. Changing windows stacking order: raise and lower

      Until now, we changed properties of a single window. We'll see that there are properties that relate to the window and other windows. One of hem is the stacking order. That is, the order in which the windows are layered on top of each other. The front-most window is said to be on the top of the stack, while the back-most window is at the bottom of the stack. Here is how to manipulate our windows stack order:

      const static CARD32 values[] = { Above };
      
      /* The connection c and the window win are supposed to be defined */
      
      /* Move the window on the top of the stack */
      XCBConfigureWindow (c, win, CWStackMode, values);
      
      const static CARD32 values[] = { Below };
      
      /* The connection c and the window win are supposed to be defined */
      
      /* Move the window on the bottom of the stack */
      XCBConfigureWindow (c, win, CWStackMode, values);
      
    6. Getting information about a window

      Just like we can set various attributes of our windows, we can also ask the X server supply the current values of these attributes. For example, we can check where a window is located on the screen, what is its current size, whether it is mapped or not, etc. The structure that contains some of this information is

      typedef struct {
          BYTE response_type;
          CARD8 depth;            /* depth of the window */
          CARD16 sequence;
          CARD32 length;
          XCBWINDOW root;         /* Id of the root window *>
          INT16 x;                /* X coordinate of the window's location */
          INT16 y;                /* Y coordinate of the window's location */
          CARD16 width;           /* Width of the window */
          CARD16 height;          /* Height of the window */
          CARD16 border_width;    /* Width of the window's border */
      } XCBGetGeometryRep;
      

      XCB fill this structure with two functions:

      XCBGetGeometryCookie  XCBGetGeometry      (XCBConnection         *c,
                                                 XCBDRAWABLE            drawable);
      XCBGetGeometryRep    *XCBGetGeometryReply (XCBConnection         *c,
                                                 XCBGetGeometryCookie   cookie,
                                                 XCBGenericError      **e);
      

      You use them as follows:

        XCBConnection     *c;
        XCBDRAWABLE        win;
        XCBGetGeometryRep *geom;
      
        /* You initialize c and win */
      
        geom = XCBGetGeometryReply (c, XCBGetGeometry (c, win), 0);
      
        /* Do something with the fields of geom */
        
        free (geom);
      

      Remark that you have to free the structure, as XCBGetGeometryReply allocates a newly one.

      One problem is that the returned location of the window is relative to its parent window. This makes these coordinates rather useless for any window manipulation functions, like moving it on the screen. In order to overcome this problem, we need to take a two-step operation. First, we find out the Id of the parent window of our window. We then translate the above relative coordinates to the screen coordinates.

      To get the Id of the parent window, we need this structure:

      typedef struct {
          BYTE response_type;
          CARD8 pad0;
          CARD16 sequence;
          CARD32 length;
          XCBWINDOW root;
          XCBWINDOW parent;    /* Id of the parent window */
          CARD16 children_len;
          CARD8 pad1[14];
      } XCBQueryTreeRep;
      

      To fill this structure, we use these two functions:

      XCBQueryTreeCookie XCBQueryTree      (XCBConnection       *c,
                                            XCBWINDOW            window);
      XCBQueryTreeRep   *XCBQueryTreeReply (XCBConnection       *c,
                                            XCBQueryTreeCookie   cookie,
                                            XCBGenericError    **e);
      

      The translated coordinates will be found in this structure:

      typedef struct {
          BYTE response_type;
          BOOL same_screen;
          CARD16 sequence;
          CARD32 length;
          XCBWINDOW child;
          CARD16 dst_x;        /* Translated x coordinate */
          CARD16 dst_y;        /* Translated y coordinate */
      } XCBTranslateCoordinatesRep;
      

      As usual, we need two functions to fill this structure:

      XCBTranslateCoordinatesCookie XCBTranslateCoordinates      (XCBConnection                  *c,
                                                                  XCBWINDOW                       src_window,
                                                                  XCBWINDOW                       dst_window,
                                                                  INT16                           src_x,
                                                                  INT16                           src_y);
      XCBTranslateCoordinatesRep   *XCBTranslateCoordinatesReply (XCBConnection                 *c,
                                                                  XCBTranslateCoordinatesCookie   cookie,
                                                                  XCBGenericError               **e);
      

      We use them as follows:

        XCBConnection              *c;
        XCBDRAWABLE                 win;
        XCBGetGeometryRep          *geom;
        XCBQueryTreeRep            *tree;
        XCBTranslateCoordinatesRep *trans;
      
        /* You initialize c and win */
      
        geom  = XCBGetGeometryReply (c, XCBGetGeometry (c, win), 0);
        if (!geom)
          return 0;
      
        tree  = XCBQueryTreeReply (c, XCBQueryTree (c, win), 0);
        if (!tree)
          return 0;
      
        trans = XCBTranslateCoordinatesReply (c,
                                              XCBTranslateCoordinates (c,
                                                                       win,
                                                                       tree->parent,
                                                                       geom->x, geom->y),
                                              0);
        if (!trans)
          return 0;
      
        /* the translated coordinates are in trans->dst_x and trans->dst_y */
      
        free (trans);
        free (tree);
        free (geom);
      

      Of course, as for geom, tree and trans have to be freed.

      The work is a bit hard, but XCB is a very low-level library.

      TODO: the utilization of these functions should be a prog, which displays the coordinates of the window.

      There is another structure that gives informations about our window:

      typedef struct {
          BYTE response_type;
          CARD8 backing_store;
          CARD16 sequence;
          CARD32 length;
          XCBVISUALID visual;            /* Visual of the window */
          CARD16 _class;
          CARD8 bit_gravity;
          CARD8 win_gravity;
          CARD32 backing_planes;
          CARD32 backing_pixel;
          BOOL save_under;
          BOOL map_is_installed;
          CARD8 map_state;               /* Map state of the window */
          BOOL override_redirect;
          XCBCOLORMAP colormap;          /* Colormap of the window */
          CARD32 all_event_masks;
          CARD32 your_event_mask;
          CARD16 do_not_propagate_mask;
      } XCBGetWindowAttributesRep;
      

      XCB supplies these two functions to fill it:

      XCBGetWindowAttributesCookie XCBGetWindowAttributes      (XCBConnection                 *c, 
                                                                XCBWINDOW                      window);
      XCBGetWindowAttributesRep   *XCBGetWindowAttributesReply (XCBConnection                 *c, 
                                                                XCBGetWindowAttributesCookie   cookie,
                                                                XCBGenericError              **e);
      

      You use them as follows:

        XCBConnection             *c;
        XCBDRAWABLE                win;
        XCBGetWindowAttributesRep *attr;
      
        /* You initialize c and win */
      
        attr = XCBGetWindowAttributesReply (c, XCBGetWindowAttributes (c, win), 0);
      
        if (!attr)
          return 0;
      
        /* Do something with the fields of attr */
        
        free (attr);
      

      As for geom, attr has to be freed.

  14. Using colors to paint the rainbow

    Up until now, all our painting operation were done using black and white. We will (finally) see now how to draw using colors.

    1. Color maps

      In the beginning, there were not enough colors. Screen controllers could only support a limited number of colors simultaneously (initially 2, then 4, 16 and 256). Because of this, an application could not just ask to draw in a "light purple-red" color, and expect that color to be available. Each application allocated the colors it needed, and when all the color entries (4, 16, 256 colors) were in use, the next color allocation would fail.

      Thus, the notion of "a color map" was introduced. A color map is a table whose size is the same as the number of simultaneous colors a given screen controller. Each entry contained the RGB (Red, Green and Blue) values of a different color (all colors can be drawn using some combination of red, green and blue). When an application wants to draw on the screen, it does not specify which color to use. Rather, it specifies which color entry of some color map to be used during this drawing. Change the value in this color map entry and the drawing will use a different color.

      In order to be able to draw using colors that got something to do with what the programmer intended, color map allocation functions are supplied. You could ask to allocate entry for a color with a set of RGB values. If one already existed, you would get its index in the table. If none existed, and the table was not full, a new cell would be allocated to contain the given RGB values, and its index returned. If the table was full, the procedure would fail. You could then ask to get a color map entry with a color that is closest to the one you were asking for. This would mean that the actual drawing on the screen would be done using colors similar to what you wanted, but not the same.

      On today's more modern screens where one runs an X server with support for 16 million colors, this limitation looks a little silly, but remember that there are still older computers with older graphics cards out there. Using color map, support for these screen becomes transparent to you. On a display supporting 16 million colors, any color entry allocation request would succeed. On a display supporting a limited number of colors, some color allocation requests would return similar colors. It won't look as good, but your application would still work.

    2. Allocating and freeing Color Maps

      When you draw using XCB, you can choose to use the standard color map of the screen your window is displayed on, or you can allocate a new color map and apply it to a window. In the latter case, each time the mouse moves onto your window, the screen color map will be replaced by your window's color map, and you'll see all the other windows on screen change their colors into something quite bizzare. In fact, this is the effect you get with X applications that use the "-install" command line option.

      In XCB, a color map is (as often in X) an Id:

      typedef struct {
          CARD32 xid;
      } XCBCOLORMAP;
      

      In order to access the screen's default color map, you just have to retrieve the default_colormap field of the XCBSCREEN structure (see Section Checking basic information about a connection):

      #include <stdio.h>
      
      #include <X11/XCB/xcb.h>
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection *c;
        XCBSCREEN     *screen;
        XCBCOLORMAP    colormap;
        
        /* Open the connection to the X server and get the first screen */
        c = XCBConnect (NULL, NULL);
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        colormap = screen->default_colormap;
      
        return 1;
      }
      

      This will return the color map used by default on the first screen (again, remember that an X server may support several different screens, each of which might have its own resources).

      The other option, that of allocating a new colormap, works as follows. We first ask the X server to give an Id to our color map, with this function:

      XCBCOLORMAP XCBCOLORMAPNew (XCBConnection *c);
      

      Then, we create the color map with

      XCBVoidCookie XCBCreateColormap (XCBConnection *c,       /* Pointer to the XCBConnection structure */
                                       BYTE           alloc,   /* Colormap entries to be allocated (AllocNone or AllocAll) */
                                       XCBCOLORMAP    mid,     /* Id of the color map */
                                       XCBWINDOW      window,  /* Window on whose screen the colormap will be created */
                                       XCBVISUALID    visual); /* Id of the visual supported by the screen */
      

      Here is an example of creation of a new color map:

      #include <X11/XCB/xcb.h>
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection *c;
        XCBSCREEN     *screen;
        XCBWINDOW      win;
        XCBCOLORMAP    cmap
        
        /* Open the connection to the X server and get the first screen */
        c = XCBConnect (NULL, NULL);
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        /* We create the window win here*/
      
        cmap = XCBCOLORMAPNew (c);
        XCBCreateColormap (c, AllocNone, cmap, win, screen->root_visual);
      
        return 1;
      }
      

      Note that the window parameter is only used to allow the X server to create the color map for the given screen. We can then use this color map for any window drawn on the same screen.

      To free a color map, it suffices to use this function:

      XCBVoidCookie XCBFreeColormap (XCBConnection *c,   /* The connection */
                                     XCBCOLORMAP cmap);  /* The color map */
      
      Comparison Xlib/XCB
      • XCreateColormap ()
      • XCBCOLORMAPNew ()
      • XCBCreateColormap ()
      • XFreeColormap ()
      • XCBFreeColormap ()

    3. Allocating and freeing a color entry

      Once we got access to some color map, we can start allocating colors. The informations related to a color are stored in the following structure:

      typedef struct {
          BYTE response_type;
          CARD8 pad0;
          CARD16 sequence;
          CARD32 length;
          CARD16 red;          /* The red component   */
          CARD16 green;        /* The green component */
          CARD16 blue;         /* The blue component  */
          CARD8 pad1[2];
          CARD32 pixel;        /* The entry in the color map, supplied by the X server */
      } XCBAllocColorRep;
      

      XCB supplies these two functions to fill it:

      XCBAllocColorCookie XCBAllocColor      (XCBConnection *c,
                                              XCBCOLORMAP    cmap,
                                              CARD16         red,
                                              CARD16         green,
                                              CARD16         blue);
      XCBAllocColorRep   *XCBAllocColorReply (XCBConnection        *c,
                                              XCBAllocColorCookie   cookie,
                                              XCBGenericError     **e);
      

      The fuction XCBAllocColor() takes the 3 RGB components as parameters (red, green and blue). Here is an example of using these functions:

      #include <malloc.h>
      
      #include <X11/XCB/xcb.h>
      
      int
      main (int argc, char *argv[])
      {
        XCBConnection    *c;
        XCBSCREEN        *screen;
        XCBWINDOW         win;
        XCBCOLORMAP       cmap;
        XCBAllocColorRep *rep;
        
        /* Open the connection to the X server and get the first screen */
        c = XCBConnect (NULL, NULL);
        screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      
        /* We create the window win here*/
      
        cmap = XCBCOLORMAPNew (c);
        XCBCreateColormap (c, AllocNone, cmap, win, screen->root_visual);
      
        rep = XCBAllocColorReply (c, XCBAllocColor (c, cmap, 65535, 0, 0), 0);
        
        if (!rep)
          return 0;
      
        /* Do something with r->pixel or the components */
      
        free (rep);
      
        return 1;
      }
      

      As XCBAllocColorReply() allocates memory, you have to free rep.

      TODO: Talk about freeing colors.

  15. X Bitmaps and Pixmaps

    One thing many so-called "Multi-Media" applications need to do, is display images. In the X world, this is done using bitmaps and pixmaps. We have already seen some usage of them when setting an icon for our application. Lets study them further, and see how to draw these images inside a window, along side the simple graphics and text we have seen so far.

    One thing to note before delving further, is that XCB (nor Xlib) supplies no means of manipulating popular image formats, such as gif, png, jpeg or tiff. It is up to the programmer (or to higher level graphics libraries) to translate these image formats into formats that the X server is familiar with (x bitmaps and x pixmaps).

    1. What is a X Bitmap? An X Pixmap?

      An X bitmap is a two-color image stored in a format specific to the X window system. When stored in a file, the bitmap data looks like a C source file. It contains variables defining the width and the height of the bitmap, an array containing the bit values of the bitmap (the size of the array is weight*height), and an optional hot-spot location (that will be explained later, when discussing mouse cursors).

      An X pixmap is a format used to stored images in the memory of an X server. This format can store both black and white images (such as x bitmaps) as well as color images. It is the only image format supported by the X protocol, and any image to be drawn on screen, should be first translated into this format.

      In actuality, an X pixmap can be thought of as a window that does not appear on the screen. Many graphics operations that work on windows, will also work on pixmaps. Indeed, the type of X pixmap in XCB is an Id like a window:

      typedef struct {
          CARD32 xid;
      } XCBPIXMAP;
      

      In order to make the difference between a window and a pixmap, XCB introduces a drawable type, which is a union

      typedef union {
          XCBWINDOW window;
          XCBPIXMAP pixmap;
      } XCBDRAWABLE;
      

      in order to avoid confusion between a window and a pixmap. The operations that will work indifferently on a window or a pixmap will require a XCBDRAWABLE

      Remark: In Xlib, there is no specific difference between a Drawable, a Pixmap or a Window: all are 32 bit long integer.

    2. Creating a pixmap

      Sometimes we want to create an un-initialized pixmap, so we can later draw into it. This is useful for image drawing programs (creating a new empty canvas will cause the creation of a new pixmap on which the drawing can be stored). It is also useful when reading various image formats: we load the image data into memory, create a pixmap on the server, and then draw the decoded image data onto that pixmap.

      To create a new pixmap, we first ask the X server to give an Id to our pixmap, with this function:

      XCBPIXMAP XCBPIXMAPNew (XCBConnection *c);
      

      Then, XCB supplies the following function to create new pixmaps:

      XCBVoidCookie XCBCreatePixmap (XCBConnection *c,         /* Pointer to the XCBConnection structure */
                                     CARD8          depth,     /* Depth of the screen */
                                     XCBPIXMAP      pid,       /* Id of the pixmap */
                                     XCBDRAWABLE    drawable,
                                     CARD16         width,     /* Width of the window (in pixels) */
                                     CARD16         height);   /* Height of the window (in pixels) */
      

      TODO: Explain the drawable parameter, and give an example (like xpoints.c)

    3. Drawing a pixmap in a window

      Once we got a handle to a pixmap, we can draw it on some window, using the following function:

      XCBVoidCookie XCBCopyArea (XCBConnection *c,             /* Pointer to the XCBConnection structure */
                                 XCBDRAWABLE    src_drawable,  /* The Drawable we want to paste */
                                 XCBDRAWABLE    dst_drawable,  /* The Drawable on which we copy the previous Drawable */
                                 XCBGCONTEXT    gc,            /* A Graphic Context */
                                 INT16          src_x,         /* Top left x coordinate of the region we want to copy */
                                 INT16          src_y,         /* Top left y coordinate of the region we want to copy */
                                 INT16          dst_x,         /* Top left x coordinate of the region where we want to copy */
                                 INT16          dst_y,         /* Top left y coordinate of the region where we want to copy */
                                 CARD16         width,         /* Width of the region we want to copy */
                                 CARD16         height);       /* Height of the region we want to copy */
      

      As you can see, we could copy the whole pixmap, as well as only a given rectangle of the pixmap. This is useful to optimize the drawing speed: we could copy only what we have modified in the pixmap.

      One important note should be made: it is possible to create pixmaps with different depths on the same screen. When we perform copy operations (a pixmap onto a window, etc), we should make sure that both source and target have the same depth. If they have a different depth, the operation would fail. The exception to this is if we copy a specific bit plane of the source pixmap using the XCBCopyPlane function. In such an event, we can copy a specific plain to the target window (in actuality, setting a specific bit in the color of each pixel copied). This can be used to generate strange graphic effects in widow, but that is beyond the scope of this tutorial.

    4. Freeing a pixmap

      Finally, when we are done using a given pixmap, we should free it, in order to free resources of the X server. This is done using this function:

      XCBVoidCookie XCBFreePixmap (XCBConnection *c,        /* Pointer to the XCBConnection structure */
                                   XCBPIXMAP      pixmap);  /* A given pixmap */
      

      Of course, after having freed it, we must not try accessing the pixmap again.

      TODO: Give an example, or a link to xpoints.c

  16. Translation of basic Xlib functions and macros

    The problem when you want to port an Xlib program to XCB is that you don't know if the Xlib function that you want to "translate" is a X Window one or an Xlib macro. In that section, we describe a way to translate the usual functions or macros that Xlib provides. It's usually just a member of a structure.

    1. Members of the Display structure In this section, we look at how to translate the macros that return some members of the Display structure. They are obtained by using a function that requires a XCBConnection * or a member of the XCBConnSetupSuccessRep structure (via the function XCBGetSetup), or a function that requires that structure.
      1. ConnectionNumber

        This number is the file descriptor that connects the client to the server. You just have to use that function:

        int XCBGetFileDescriptor(XCBConnection *c);
        
      2. DefaultScreen

        That number is not stored by XCB. It is returned in the second parameter of the function XCBConnect. Hence, you have to store it yourself if you want to use it. Then, to get the XCBSCREEN structure, you have to iterate on the screens. The equivalent function of the Xlib's ScreenOfDisplay function can be found below. OK, here is the small piece of code to get that number:

        XCBConnection *c;
        int            screen_default_nbr;
        
        /* you pass the name of the display you want to XCBConnect */
        
        c = XCBConnect (display_name, &screen_default_nbr);
        
        /* screen_default_nbr contains now the number of the default screen */
        
      3. QLength

        Not documented yet.

      4. ScreenCount

        You get the count of screens with the functions XCBGetSetup and XCBConnSetupSuccessRepRootsIter (if you need to iterate):

        XCBConnection *c;
        int            screen_count;
        
        /* you init the connection */
        
        screen_count = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).rem;
        
        /* screen_count contains now the count of screens */
        

        If you don't want to iterate over the screens, a better way to get that number is to use XCBConnSetupSuccessRepRootsLength:

        XCBConnection *c;
        int            screen_count;
        
        /* you init the connection */
        
        screen_count = XCBConnSetupSuccessRepRootsLength (XCBGetSetup (c));
        
        /* screen_count contains now the count of screens */
        
      5. ServerVendor

        You get the name of the vendor of the server hardware with the functions XCBGetSetup and XCBConnSetupSuccessRepVendor. Beware that, unlike Xlib, the string returned by XCB is not necessarily null-terminaled:

        XCBConnection *c;
        char          *vendor = NULL;
        int            length;
        
        /* you init the connection */
        length = XCBConnSetupSuccessRepVendorLength (XCBGetSetup (c));
        vendor = (char *)malloc (length + 1);
        if (vendor)
        memcpy (vendor, XCBConnSetupSuccessRepVendor (XCBGetSetup (c)), length);
        vendor[length] = '\0';
        
        /* vendor contains now the name of the vendor. Must be freed when not used anymore */
        
      6. ProtocolVersion

        You get the major version of the protocol in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD16         protocol_major_version;
        
        /* you init the connection */
        
        protocol_major_version = XCBGetSetup (c)->protocol_major_version;
        
        /* protocol_major_version contains now the major version of the protocol */
        
      7. ProtocolRevision

        You get the minor version of the protocol in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD16         protocol_minor_version;
        
        /* you init the connection */
        
        protocol_minor_version = XCBGetSetup (c)->protocol_minor_version;
        
        /* protocol_minor_version contains now the minor version of the protocol */
        
      8. VendorRelease

        You get the number of the release of the server hardware in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD32         release_number;
        
        /* you init the connection */
        
        release_number = XCBGetSetup (c)->release_number;
        
        /* release_number contains now the number of the release of the server hardware */
        
      9. DisplayString

        The name of the display is not stored in XCB. You have to store it by yourself.

      10. BitmapUnit

        You get the bitmap scanline unit in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD8          bitmap_format_scanline_unit;
        
        /* you init the connection */
        
        bitmap_format_scanline_unit = XCBGetSetup (c)->bitmap_format_scanline_unit;
        
        /* bitmap_format_scanline_unit contains now the bitmap scanline unit */
        
      11. BitmapBitOrder

        You get the bitmap bit order in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD8          bitmap_format_bit_order;
        
        /* you init the connection */
        
        bitmap_format_bit_order = XCBGetSetup (c)->bitmap_format_bit_order;
        
        /* bitmap_format_bit_order contains now the bitmap bit order */
        
      12. BitmapPad

        You get the bitmap scanline pad in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD8          bitmap_format_scanline_pad;
        
        /* you init the connection */
        
        bitmap_format_scanline_pad = XCBGetSetup (c)->bitmap_format_scanline_pad;
        
        /* bitmap_format_scanline_pad contains now the bitmap scanline pad */
        
      13. ImageByteOrder

        You get the image byte order in the XCBConnSetupSuccessRep structure, with the function XCBGetSetup:

        XCBConnection *c;
        CARD8          image_byte_order;
        
        /* you init the connection */
        
        image_byte_order = XCBGetSetup (c)->image_byte_order;
        
        /* image_byte_order contains now the image byte order */
        
    2. ScreenOfDisplay related functions

      in Xlib, ScreenOfDisplay returns a Screen structure that contains several characteristics of your screen. XCB has a similar structure (XCBSCREEN), but the way to obtain it is a bit different. With Xlib, you just provide the number of the screen and you grab it from an array. With XCB, you iterate over all the screens to obtain the one you want. The complexity of this operation is O(n). So the best is to store this structure if you use it often. See ScreenOfDisplay just below.

      Xlib provides generally two functions to obtain the characteristics related to the screen. One with the display and the number of the screen, which calls ScreenOfDisplay, and the other that uses the Screen structure. This might be a bit confusing. As mentioned above, with XCB, it is better to store the XCBSCREEN structure. Then, you have to read the members of this structure. That's why the Xlib functions are put by pairs (or more) as, with XCB, you will use the same code.

      1. ScreenOfDisplay

        This function returns the Xlib Screen structure. With XCB, you iterate over all the screens and once you get the one you want, you return it:

        
        XCBSCREEN *ScreenOfDisplay (XCBConnection *c,
                                    int            screen)
        {
          XCBSCREENIter iter;
        
          iter = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c));
          for (; iter.rem; --screen, XCBSCREENNext (&iter))
            if (screen == 0)
              return iter.data;
        
          return NULL;
        }
        

        As mentioned above, you might want to store the value returned by this function.

        All the functions below will use the result of that function, as they just grab a specific member of the XCBSCREEN structure.

      2. DefaultScreenOfDisplay

        It is the default screen that you obtain when you connect to the X server. It suffices to call the ScreenOfDisplay function above with the connection and the number of the default screen.

        XCBConnection *c;
        int            screen_default_nbr;
        XCBSCREEN     *default_screen;  /* the returned default screen */
        
        /* you pass the name of the display you want to XCBConnect */
        
        c = XCBConnect (display_name, &screen_default_nbr);
        default_screen = ScreenOfDisplay (c, screen_default_nbr);
        
        /* default_screen contains now the default root window, or a NULL window if no screen is found */
        
      3. RootWindow / RootWindowOfScreen

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        XCBWINDOW      root_window = { 0 };  /* the returned window */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          root_window = screen->root;
        
        /* root_window contains now the root window, or a NULL window if no screen is found */
        
      4. DefaultRootWindow

        It is the root window of the default screen. So, you call ScreenOfDisplay with the default screen number and you get the root window as above:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_default_nbr;
        XCBWINDOW      root_window = { 0 };  /* the returned root window */
        
        /* you pass the name of the display you want to XCBConnect */
        
        c = XCBConnect (display_name, &screen_default_nbr);
        screen = ScreenOfDisplay (c, screen_default_nbr);
        if (screen)
          root_window = screen->root;
        
        /* root_window contains now the default root window, or a NULL window if no screen is found */
        
      5. DefaultVisual / DefaultVisualOfScreen

        While a Visual is, in Xlib, a structure, in XCB, there are two types: XCBVISUALID, which is the Id of the visual, and XCBVISUALTYPE, which corresponds to the Xlib Visual. To get the Id of the visual of a screen, just get the root_visual member of a XCBSCREEN:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        XCBVISUALID    root_visual = { 0 };    /* the returned visual Id */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          root_visual = screen->root_visual;
        
        /* root_visual contains now the value of the Id of the visual, or a NULL visual if no screen is found */
        

        To get the XCBVISUALTYPE structure, it's a bit less easy. You have to get the XCBSCREEN structure that you want, get its root_visual member, then iterate over the XCBDEPTHs and the XCBVISUALTYPEs, and compare the XCBVISUALID of these XCBVISUALTYPEs: with root_visual:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        XCBVISUALID    root_visual = { 0 };
        XCBVISUATYPE  *visual_type = NULL;    /* the returned visual type */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          {
            XCBDEPTHIter depth_iter;
        
            depth_iter = XCBSCREENAllowedDepthsIter (screen);
            for (; depth_iter.rem; XCBDEPTHNext (&depth_iter))
              {
                XCBVISUALTYPEIter visual_iter;
        
                visual_iter = XCBDEPTHVisualsIter (depth_iter.data);
                for (; visual_iter.rem; XCBVISUALTYPENext (&visual_iter))
                  {
                    if (screen->root_visual.id == visual_iter.data->visual_id.id)
                      {
                        visual_type = visual_iter.data;
                        break;
                      }
                  }
              }
          }
        
        /* visual_type contains now the visual structure, or a NULL visual structure if no screen is found */
        
      6. DefaultGC / DefaultGCOfScreen

        This default Graphic Context is just a newly created Graphic Context, associated to the root window of a XCBSCREEN, using the black white pixels of that screen:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        XCBGCONTEXT    gc = { 0 };    /* the returned default graphic context */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          {
            XCBDRAWABLE draw;
            CARD32      mask;
            CARD32      values[2];
        
            gc = XCBGCONTEXTNew (c);
            draw.window = screen->root;
            mask = GCForeground | GCBackground;
            values[0] = screen->black_pixel;
            values[1] = screen->white_pixel;
            XCBCreateGC (c, gc, draw, mask, values);
          }
        
        /* gc contains now the default graphic context */
        
      7. BlackPixel / BlackPixelOfScreen

        It is the Id of the black pixel, which is in the structure of an XCBSCREEN.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         black_pixel = 0;    /* the returned black pixel */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          black_pixel = screen->black_pixel;
        
        /* black_pixel contains now the value of the black pixel, or 0 if no screen is found */
        
      8. WhitePixel / WhitePixelOfScreen

        It is the Id of the white pixel, which is in the structure of an XCBSCREEN.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         white_pixel = 0;    /* the returned white pixel */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          white_pixel = screen->white_pixel;
        
        /* white_pixel contains now the value of the white pixel, or 0 if no screen is found */
        
      9. DisplayWidth / WidthOfScreen

        It is the width in pixels of the screen that you want, and which is in the structure of the corresponding XCBSCREEN.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         width_in_pixels = 0;    /* the returned width in pixels */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          width_in_pixels = screen->width_in_pixels;
        
        /* width_in_pixels contains now the width in pixels, or 0 if no screen is found */
        
      10. DisplayHeight / HeightOfScreen

        It is the height in pixels of the screen that you want, and which is in the structure of the corresponding XCBSCREEN.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         height_in_pixels = 0;    /* the returned height in pixels */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          height_in_pixels = screen->height_in_pixels;
        
        /* height_in_pixels contains now the height in pixels, or 0 if no screen is found */
        
      11. DisplayWidthMM / WidthMMOfScreen

        It is the width in millimeters of the screen that you want, and which is in the structure of the corresponding XCBSCREEN.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         width_in_millimeters = 0;    /* the returned width in millimeters */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          width_in_millimeters = screen->width_in_millimeters;
        
        /* width_in_millimeters contains now the width in millimeters, or 0 if no screen is found */
        
      12. DisplayHeightMM / HeightMMOfScreen

        It is the height in millimeters of the screen that you want, and which is in the structure of the corresponding XCBSCREEN.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         height_in_millimeters = 0;    /* the returned height in millimeters */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          height_in_millimeters = screen->height_in_millimeters;
        
        /* height_in_millimeters contains now the height in millimeters, or 0 if no screen is found */
        
      13. DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen

        It is the depth (in bits) of the root window of the screen. You get it from the XCBSCREEN structure.

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD8          root_depth = 0;  /* the returned depth of the root window */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          root_depth = screen->root_depth;
        
        /* root_depth contains now the depth of the root window, or 0 if no screen is found */
        
      14. DefaultColormap / DefaultColormapOfScreen

        This is the default colormap of the screen (and not the (default) colormap of the default screen !). As usual, you get it from the XCBSCREEN structure:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        XCBCOLORMAP    default_colormap = { 0 };  /* the returned default colormap */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          default_colormap = screen->default_colormap;
        
        /* default_colormap contains now the default colormap, or a NULL colormap if no screen is found */
        
      15. MinCmapsOfScreen

        You get the minimum installed colormaps in the XCBSCREEN structure:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD16         min_installed_maps = 0;  /* the returned minimum installed colormaps */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          min_installed_maps = screen->min_installed_maps;
        
        /* min_installed_maps contains now the minimum installed colormaps, or 0 if no screen is found */
        
      16. MaxCmapsOfScreen

        You get the maximum installed colormaps in the XCBSCREEN structure:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD16         max_installed_maps = 0;  /* the returned maximum installed colormaps */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          max_installed_maps = screen->max_installed_maps;
        
        /* max_installed_maps contains now the maximum installed colormaps, or 0 if no screen is found */
        
      17. DoesSaveUnders

        You know if save_unders is set, by looking in the XCBSCREEN structure:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        BOOL           save_unders = 0;  /* the returned value of save_unders */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          save_unders = screen->save_unders;
        
        /* save_unders contains now the value of save_unders, or FALSE if no screen is found */
        
      18. DoesBackingStore

        You know the value of backing_stores, by looking in the XCBSCREEN structure:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        BYTE           backing_stores = 0;  /* the returned value of backing_stores */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          backing_stores = screen->backing_stores;
        
        /* backing_stores contains now the value of backing_stores, or FALSE if no screen is found */
        
      19. EventMaskOfScreen

        To get the current input masks, you look in the XCBSCREEN structure:

        XCBConnection *c;
        XCBSCREEN     *screen;
        int            screen_nbr;
        CARD32         current_input_masks = 0;  /* the returned value of current input masks */
        
        /* you init the connection and screen_nbr */
        
        screen = ScreenOfDisplay (c, screen_nbr);
        if (screen)
          current_input_masks = screen->current_input_masks;
        
        /* current_input_masks contains now the value of the current input masks, or FALSE if no screen is found */
        
    3. Miscellaneous macros
      1. DisplayOfScreen

        in Xlib, the Screen structure stores its associated Display structure. This is not the case in the X Window protocol, hence, it's also not the case in XCB. So you have to store it by yourself.

      2. DisplayCells / CellsOfScreen

        To get the colormap entries, you look in the XCBVISUALTYPE structure, that you grab like here:

        XCBConnection *c;
        XCBVISUALTYPE *visual_type;
        CARD16         colormap_entries = 0;  /* the returned value of the colormap entries */
        
        /* you init the connection and visual_type */
        
        if (visual_type)
          colormap_entries = visual_type->colormap_entries;
        
        /* colormap_entries contains now the value of the colormap entries, or FALSE if no screen is found */